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AgeCommit message (Expand)Author
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
2008-12-20Added the demo version of The Last Dynasty (thanks to fac)Sven Hesse
2008-12-20Cleanup.Johannes Schickel
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets...Filippos Karapetis
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
2008-12-20Moved mask creation/handling to Gfx.Nicola Mettifogo
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a p...Torbjörn Andersson
2008-12-19T7G: Add support for custom AdLib instrumentsJordi Vilalta Prat
2008-12-19Removed the hasKey() hackery of my previous commit and used ConfMan.registerD...Filippos Karapetis
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct d...Filippos Karapetis
2008-12-19KYRA: fix mt-32 sysex loading for LOL floppyFlorian Kagerer
2008-12-18KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get ki...Florian Kagerer
2008-12-18Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for ...Johannes Schickel
2008-12-18Clean up cursor stack on engine quit properly.Johannes Schickel
2008-12-18Cleanup.Johannes Schickel
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
2008-12-18Fixed some warningsFilippos Karapetis
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData fo...Gregory Montoir
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not w...Filippos Karapetis
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu areas...Sven Hesse
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
2008-12-16added Czech version detection entry, tracker item #2435411Gregory Montoir
2008-12-16added polish version as reported on tracker item #2433494, removed english ch...Gregory Montoir
2008-12-16changed game version flags handling, should fix #2434208Gregory Montoir
2008-12-16If the music file to play has no extension, add one. Fixes the music when you...Sven Hesse
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
2008-12-16- Added some commentsFilippos Karapetis
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working correctl...Sven Hesse
2008-12-15More video changes/fixes/stubsSven Hesse
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
2008-12-15No background "music" shading in Urban RunnerSven Hesse
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse