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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-09
SHERLOCK: Add format to fix compile error
Christoph Korn
2016-03-09
WAGE: Recomputed md5s of rest of the games
Eugene Sandulenko
2016-03-09
WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl...
Eugene Sandulenko
2016-03-09
SCUMM: Fix detection of Maniac Mansion from within DoTT
Torbjörn Andersson
2016-03-09
WAGE: Fix gameid for Twisted!
Eugene Sandulenko
2016-03-09
WAGE: Skip flood fill in Bitmap when calclating bounds
Eugene Sandulenko
2016-03-09
WAGE: Attempt to fix bounds calculation
Eugene Sandulenko
2016-03-09
WAGE: Added alternate versions of Karth of the Jungle
Eugene Sandulenko
2016-03-09
WAGE: Precalculate design bounds based on real data
Eugene Sandulenko
2016-03-09
WAGE: More detection entries
Eugene Sandulenko
2016-03-09
WAGE: Added Minitorian game detection
Eugene Sandulenko
2016-03-09
WAGE: Added one more game
Eugene Sandulenko
2016-03-09
Merge pull request #699 from criezy/sword25-en-speech
Eugene Sandulenko
2016-03-09
ADL: Disable GMM restore on restart prompt
Walter van Niftrik
2016-03-09
ADL: Fix regression in GMM saving/loading
Walter van Niftrik
2016-03-09
ADL: Clarify detection entry
Walter van Niftrik
2016-03-09
ADL: Limit keyboard input to 256 characters
Walter van Niftrik
2016-03-09
ADL: Add note about font
Walter van Niftrik
2016-03-09
ADL: Fix shadowing warning (GCC 4.8)
Walter van Niftrik
2016-03-09
ADL: Clean up HiRes1Engine class
Walter van Niftrik
2016-03-09
ADL: Move ASCII print function into Display class
Walter van Niftrik
2016-03-09
ADL: Refactor string handling
Walter van Niftrik
2016-03-09
ADL: Move #defines into header file
Walter van Niftrik
2016-03-09
ADL: Clean up AdlMetaEngine
Walter van Niftrik
2016-03-09
ADL: Clean up AdlEngine class
Walter van Niftrik
2016-03-09
ADL: Fix const'ness
Walter van Niftrik
2016-03-09
ADL: Move functionality into base class
Walter van Niftrik
2016-03-09
ADL: Improve error messages
Walter van Niftrik
2016-03-09
ADL: Clean up line drawing
Walter van Niftrik
2016-03-09
ADL: Add more #defines to replace literals
Walter van Niftrik
2016-03-09
ADL: Fix darkness setting in a move too late
Walter van Niftrik
2016-03-09
ADL: Implement half-pixel shift for monochrome
Walter van Niftrik
2016-03-09
ADL: Make palettes static
Walter van Niftrik
2016-03-09
ADL: Add more #defines to replace literals
Walter van Niftrik
2016-03-09
ADL: Refactor graphics code
Walter van Niftrik
2016-03-09
ADL: Implement half-pixel shift in color mode
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Fix restoring on restart prompt
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Make frame buffer linear
Walter van Niftrik
2016-03-09
ADL: Disable scanlines when saving thumbnail
Walter van Niftrik
2016-03-09
ADL: Add monochrome and scanline rendering
Walter van Niftrik
2016-03-09
ADL: Add save game meta info support
Walter van Niftrik
2016-03-09
ADL: Fix "don't understand" parser response override
Walter van Niftrik
2016-03-09
ADL: Add GMM loading and saving
Walter van Niftrik
2016-03-09
ADL: Move input code into AdlEngine
Walter van Niftrik
2016-03-09
ADL: Add loading from launcher
Walter van Niftrik
2016-03-09
ADL: Add functions to adjust for 1-based arrays
Walter van Niftrik
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