Age | Commit message (Collapse) | Author |
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This is to play really safe and to avoid messing up of sound data.
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Formerly the were not executed properly when the sfx output was disabled.
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This might cause nasty regressions, since it changes the way sounds are
started. On the other hand it gets rid of the low level driver interface
which was implemented before. And it should be a bit better secured against
race conditions.
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Also, removed duplicate code
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Fixes the display of overlay text
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remove()).
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overlapping text when using rap on bullets
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It might have been simpler to add a bool to Text::makeTextSprite() to
tell it to not byteswap the frame size when called from the movie
player but I was not sure it was a good idea to have frames with
different endianness stored in Text depending where they came from.
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7d28b1a921c651eba52a997aec12fc451d09d353
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error()
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hang when trying to search the truck before the gang his in the police car
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2 as well
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handy, day 1, with Harrison
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This fixes a crash when HE games return from init() early due to the
required color mode not being available.
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