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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-11-19
The script freezeCount isn't used by SCUMM 1/2 games at all
Travis Howell
2006-11-18
Implement o1_fadeToBlack()
Eugene Sandulenko
2006-11-18
Specify proper copyright line for AGI engine.
Eugene Sandulenko
2006-11-18
Make input string truly editable
Eugene Sandulenko
2006-11-18
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
Eugene Sandulenko
2006-11-18
added game details for german version of Touche
Gregory Montoir
2006-11-18
added font data for french version (and probably all other localized versions)
Gregory Montoir
2006-11-18
fixed palette glitches during introduction/on restart, cleanup
Gregory Montoir
2006-11-16
Applied patch #1597800 to better support the Spanish end credits.
Torbjörn Andersson
2006-11-16
Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
Torbjörn Andersson
2006-11-15
added dirty rects handling
Gregory Montoir
2006-11-15
added handler for flag 618 (cursor display on/off) and workaround a palette g...
Gregory Montoir
2006-11-15
Add inital pause code for Elvira 1/2 & WW, and cleanup
Travis Howell
2006-11-14
formatting.
Johannes Schickel
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-13
Reverted previous commit to keep FotAQ from crashing. The LineReader class
Torbjörn Andersson
2006-11-13
Implement reading font data from external files for OS.
Eugene Sandulenko
2006-11-13
cleanup
Max Horn
2006-11-13
Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
Max Horn
2006-11-13
Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...
Max Horn
2006-11-13
Protection should not be bypassed for OS (and it didn't work well anyway)
Eugene Sandulenko
2006-11-13
Move addSpecialDebugLevel calls to engine constructor, as stated in our
Eugene Sandulenko
2006-11-12
Don't delete the savefile manager in the Engine destructor
Max Horn
2006-11-12
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
Eugene Sandulenko
2006-11-12
byte -> bool
Gregory Montoir
2006-11-12
once parsed, queen2.jas buffer can be free'd.
Gregory Montoir
2006-11-12
cleanup
Gregory Montoir
2006-11-12
fixed valgrind warnings (unitialized data)
Gregory Montoir
2006-11-12
Bugfix to prevent player freezing in place after bumping into another character
Paul Gilbert
2006-11-12
Bugfix to prevent pathfinder failure after making a small step
Paul Gilbert
2006-11-12
Since we now generate warnings/messages for engine instantiation failures in ...
Max Horn
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-12
cleanup
Gregory Montoir
2006-11-12
More whitespace.
Torbjörn Andersson
2006-11-12
Replaced cryptic error() with an assertion.
Torbjörn Andersson
2006-11-12
Whitespace
Torbjörn Andersson
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-11
Limit Evlira 1 mouse hack to full version
Travis Howell
2006-11-11
Fix valgrind warning on unitialized variable.
Travis Howell
2006-11-11
various fixes, Touche should now be completable without any major glitches
Gregory Montoir
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-10
font char width is always equal 16 pixels, removed unneeded parameter
Gregory Montoir
2006-11-10
new menu code
Gregory Montoir
2006-11-09
Closing bug #1593768 (Logical and should probably be bitwise and)
Sven Hesse
2006-11-09
oops add comment about german floppy version details again
Johannes Schickel
2006-11-09
- switches to Common::AdvancedDetector
Johannes Schickel
2006-11-09
Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
Eugene Sandulenko
2006-11-09
Add debugger command, to allow object flag vlaues to be altered.
Travis Howell
2006-11-09
Fix bug #1592914 - SIMON1: Crash in Dwarf Cave
Travis Howell
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