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AgeCommit message (Expand)Author
2006-11-19The script freezeCount isn't used by SCUMM 1/2 games at allTravis Howell
2006-11-18Implement o1_fadeToBlack()Eugene Sandulenko
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
2006-11-18Make input string truly editableEugene Sandulenko
2006-11-18Implement naming save games in cinE. See also FR #1579780: "FW: naming saveEugene Sandulenko
2006-11-18added game details for german version of ToucheGregory Montoir
2006-11-18added font data for french version (and probably all other localized versions)Gregory Montoir
2006-11-18fixed palette glitches during introduction/on restart, cleanupGregory Montoir
2006-11-16Applied patch #1597800 to better support the Spanish end credits.Torbjörn Andersson
2006-11-16Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music asTorbjörn Andersson
2006-11-15added dirty rects handlingGregory Montoir
2006-11-15added handler for flag 618 (cursor display on/off) and workaround a palette g...Gregory Montoir
2006-11-15Add inital pause code for Elvira 1/2 & WW, and cleanupTravis Howell
2006-11-14formatting.Johannes Schickel
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-13Reverted previous commit to keep FotAQ from crashing. The LineReader classTorbjörn Andersson
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
2006-11-13cleanupMax Horn
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...Max Horn
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
2006-11-13Move addSpecialDebugLevel calls to engine constructor, as stated in ourEugene Sandulenko
2006-11-12Don't delete the savefile manager in the Engine destructorMax Horn
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
2006-11-12byte -> boolGregory Montoir
2006-11-12once parsed, queen2.jas buffer can be free'd.Gregory Montoir
2006-11-12cleanupGregory Montoir
2006-11-12fixed valgrind warnings (unitialized data)Gregory Montoir
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-12cleanupGregory Montoir
2006-11-12More whitespace.Torbjörn Andersson
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
2006-11-12WhitespaceTorbjörn Andersson
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-11Limit Evlira 1 mouse hack to full versionTravis Howell
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
2006-11-11various fixes, Touche should now be completable without any major glitchesGregory Montoir
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-10font char width is always equal 16 pixels, removed unneeded parameterGregory Montoir
2006-11-10new menu codeGregory Montoir
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
2006-11-09oops add comment about german floppy version details againJohannes Schickel
2006-11-09- switches to Common::AdvancedDetectorJohannes Schickel
2006-11-09Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchantEugene Sandulenko
2006-11-09Add debugger command, to allow object flag vlaues to be altered.Travis Howell
2006-11-09Fix bug #1592914 - SIMON1: Crash in Dwarf CaveTravis Howell