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2015-05-30SHERLOCK: adlib driver: pitch bend + proper resetMartin Kiewitz
2015-05-30Merge branch 'sherlock_logo'Paul Gilbert
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-30SHERLOCK: add adlib.cpp to module.mkMartin Kiewitz
2015-05-30SHERLOCK: add (unfinished) adlib driverMartin Kiewitz
2015-05-26SHERLOCK: Initialize some variablesStrangerke
2015-05-26AGOS: Add updated patch for #647 - Simon 1 DOS Adlib instrument bankKirben
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: Skip delay when intro is skippedStrangerke
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-22SHERLOCK: Fix OR check with identical operandsStrangerke
2015-05-22SHERLOCK: sound: fix CLIPMartin Kiewitz
2015-05-22SHERLOCK: Remove unused variable and fieldPaul Gilbert
2015-05-22SHERLOCK: add detection entry Sherlock 2 GermanMartin Kiewitz
2015-05-22Merge pull request #595 from dreammaster/sherlockPaul Gilbert
SHERLOCK: Support for The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel
2015-05-21SHERLOCK: Rename NUM_OF_PEOPLE for better clarityPaul Gilbert
2015-05-21SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()Paul Gilbert
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-21SHERLOCK: Correct some commentsPaul Gilbert
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2015-05-21KYRA: Update comment since the file it pointed to movedTorbjörn Andersson
Also, ScummVM does have a more modern FMOPL implementation now, so there's no need to bring up other implementations.
2015-05-21AGOS: Add proper fix for regression when loading saved games in PC version ↵Kirben
of Waxworks.
2015-05-20TSAGE: Implemented scene logic for Sherlock LogoPaul Gilbert
2015-05-20SHERLOCK: Replace another ONSCREEN_FILES_COUNT valuePaul Gilbert
2015-05-20SHERLOCK: Go to save mode when clicking empty save slotPaul Gilbert
2015-05-20SHERLOCK: Constants fixes in UserInterfacePaul Gilbert
2015-05-20SHERLOCK: Fix display of 'Text Not Found' when doing journal searchesPaul Gilbert
2015-05-20SHERLOCK: Standardised keypress fields as char typePaul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-20SHERLOCK: Improve comment as suggested by LordHotoStrangerke
2015-05-20SHERLOCK: Add missing game type in detectionStrangerke
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert
2015-05-20AGOS: Fix regression when loading saved games in PC version of Waxworks.Kirben
2015-05-19SHERLOCK: Use more constants in doEnvControlPaul Gilbert
2015-05-19SHERLOCK: Fix regression in intro sequence displayPaul Gilbert
2015-05-19SHERLOCK: Trim useless spaces and tabsStrangerke
2015-05-19SHERLOCK: Use a bit more MenuMode and SaveModeStrangerke
2015-05-19SHERLOCK: Systematically use InvMode values when it's appropriateStrangerke
2015-05-19SHERLOCK: Fix some issues pointed by eriktorbjornStrangerke
2015-05-19SHERLOCK: Further minor cleanupsPaul Gilbert
2015-05-19SHERLOCK: Corrected incorrect method name in SaveManagerPaul Gilbert
2015-05-19SHERLOCK: Further cleanup for SaveManagerPaul Gilbert
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert
2015-05-19SHERLOCK: Add extra constants for object bit-flagsPaul Gilbert
2015-05-19SHERLOCK: More syntactic fixesPaul Gilbert
2015-05-19SHERLOCK: Syntactic fix and define for SaveManagerPaul Gilbert
2015-05-19SHERLOCK: Remove iimplicit conversion operator from ImageFramePaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert