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AgeCommit message (Expand)Author
2014-03-14MADS: Fixes for handling sprite transparencyPaul Gilbert
2014-03-14MADS: Fix for sprite slot cleanup post-frame drawPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-13MADS: Fix positioning of foreground spritesPaul Gilbert
2014-03-13MADS: Add guard against reading depth value outside bounds of depth surfacePaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-12MADS: Fix definition/loading of animation frame change dataPaul Gilbert
2014-03-11MADS: Fix inter-frame wait loopPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-11MADS: Convert 6 bit palettes to 8 bit valuesPaul Gilbert
2014-03-11MADS: Renamed game palette to palette flagsPaul Gilbert
2014-03-11MADS: Fix for executing queued sound commandsPaul Gilbert
2014-03-11MADS: Further fixes for PaletteUsage::processPaul Gilbert
2014-03-11MADS: Fix for palette initialisation in Palette::initRangePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-10MADS: Completed PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Removed old RGBList code from old M4 enginePaul Gilbert
2014-03-08MADS: Fixes for drawing scene elementsPaul Gilbert
2014-03-08MADS: Fixes for sprite list initialisationPaul Gilbert
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-08MADS: Implemented stubbed SpriteSlots methodsPaul Gilbert
2014-03-08MADS: Fix loading user interface backgroundPaul Gilbert
2014-03-08MADS: Fix for loading animation dataPaul Gilbert
2014-03-08MADS: Cleanup code for accessing sprite assetsPaul Gilbert
2014-03-08MADS: Fix sprites loading for scene 804Paul Gilbert
2014-03-08MADS: Fix memory leak with conversation font loadingPaul Gilbert
2014-03-08MADS: Make resource file access case insensitivePaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-07MADS: More initialisation code for scene 804, and missing engine methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Implemented missing hotspot methodPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-05MADS: More Animation class implementationPaul Gilbert
2014-03-05MADS: Completed implementing drawElements and support methodsPaul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-04MADS: Finished remainder of Scene::doFramePaul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert