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AgeCommit message (Expand)Author
2013-09-06FULLPIPE: Fix object indexingEugene Sandulenko
2013-09-06FULLPIPE: Started CGameVar loadingEugene Sandulenko
2013-09-06FULLPIPE: Finish loading CInteractionsEugene Sandulenko
2013-09-06FULLPIPE: Add more debug output to archive loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix object loadingEugene Sandulenko
2013-09-06FULLPIPE: Added ObjstateCommand loaderEugene Sandulenko
2013-09-06FULLPIPE: Hack to enable object loaderEugene Sandulenko
2013-09-06FULLPIPE: Attampt to fix serializer. Still not workingEugene Sandulenko
2013-09-06FULLPIPE: Continued loading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Start of reading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Started work on CObList loaderEugene Sandulenko
2013-09-06FULLPIPE: Turn all MfcArchive loading functions into virtual methodsEugene Sandulenko
2013-09-06FULLPIPE: Start of Interaction loadingEugene Sandulenko
2013-09-06FULLPIPE: CFile -> MfcArchiveEugene Sandulenko
2013-09-06FULLPIPE: Add utils.h which was overlookedEugene Sandulenko
2013-09-06FULLPIPE: Load inventory from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Moved global variables to fullpipe.cppEugene Sandulenko
2013-09-06FULLPIPE: Read SceneTags from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Refactored pascal style string readerEugene Sandulenko
2013-09-06FULLPIPE: Add loader for GameProjectEugene Sandulenko
2013-09-06FULLPIPE: Initial stub for all classes in loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: translated rest of the object namesEugene Sandulenko
2013-09-06FULLPIPE: Added constants for object names and partial translationEugene Sandulenko
2013-09-06FULLPIPE: Implemented NMI archive parserEugene Sandulenko
2013-09-05LASTEXPRESS: Fix uninitialized scalar field (CID1002849)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value (CID1003854)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value (CID1003850)Littleboy
2013-09-05LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value in LastExpressEngine::pollEvents() (C...Littleboy
2013-09-05LASTEXPRESS: Fix uninitialized scalar field (CID1002847)Littleboy
2013-09-05WINTERMUTE: Disambiguate empty and NULL strings when savingWillem Jan Palenstijn
2013-09-05WINTERMUTE: Don't clean up _scripts mid-iterationWillem Jan Palenstijn
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko
2013-09-04FULLPIPE: Add engine to the build systemEugene Sandulenko
2013-09-04FULLPIPE: Add gameobj.h from the German versionjohndoe123
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis
2013-09-02LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)athrxx
2013-09-02TOLTECS: Add an alternate English version (bug #3614933)Filippos Karapetis
2013-09-01TSAGE: Implemented dispatch method for R2R scene 1750Paul Gilbert
2013-09-02TSAGE: R2R - More renaming in Scene 1100Strangerke
2013-09-01TSAGE: Fix for reseting linked actors in R2R when changing scenePaul Gilbert
2013-09-01TSAGE: Cleanup and fixes for R2R ring edgePaul Gilbert
2013-09-01MORTEVIELLE: Implement Engine::getDebugger()Thierry Crozat
2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-09-01MORTEVIELLE: Fix computation of elapsed time around midnightThierry Crozat
2013-09-01TSAGE: R2R - Some renaming in Scene 1100Strangerke
2013-09-01TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classesPaul Gilbert
2013-09-01TSAGE: Minor fixes for ship console display and scene 1700 setupPaul Gilbert
2013-09-01TSAGE: Bugfixes for component slots in intact shipPaul Gilbert