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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-09-06
FULLPIPE: Fix object indexing
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading CInteractions
Eugene Sandulenko
2013-09-06
FULLPIPE: Add more debug output to archive loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix object loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Added ObjstateCommand loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Hack to enable object loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Attampt to fix serializer. Still not working
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued loading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Continue parsing CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of reading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on CObList loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of Interaction loading
Eugene Sandulenko
2013-09-06
FULLPIPE: CFile -> MfcArchive
Eugene Sandulenko
2013-09-06
FULLPIPE: Add utils.h which was overlooked
Eugene Sandulenko
2013-09-06
FULLPIPE: Load inventory from fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved global variables to fullpipe.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Read SceneTags from fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Refactored pascal style string reader
Eugene Sandulenko
2013-09-06
FULLPIPE: Add loader for GameProject
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stub for all classes in loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: translated rest of the object names
Eugene Sandulenko
2013-09-06
FULLPIPE: Added constants for object names and partial translation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented NMI archive parser
Eugene Sandulenko
2013-09-05
LASTEXPRESS: Fix uninitialized scalar field (CID1002849)
Littleboy
2013-09-05
LASTEXPRESS: Fix unchecked return value (CID1003854)
Littleboy
2013-09-05
LASTEXPRESS: Fix unchecked return value (CID1003850)
Littleboy
2013-09-05
LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911)
Littleboy
2013-09-05
LASTEXPRESS: Fix unchecked return value in LastExpressEngine::pollEvents() (C...
Littleboy
2013-09-05
LASTEXPRESS: Fix uninitialized scalar field (CID1002847)
Littleboy
2013-09-05
WINTERMUTE: Disambiguate empty and NULL strings when saving
Willem Jan Palenstijn
2013-09-05
WINTERMUTE: Don't clean up _scripts mid-iteration
Willem Jan Palenstijn
2013-09-04
FULLPIPE: Initial engine skeleton with detection
Eugene Sandulenko
2013-09-04
FULLPIPE: Add engine to the build system
Eugene Sandulenko
2013-09-04
FULLPIPE: Add gameobj.h from the German version
johndoe123
2013-09-03
SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
Filippos Karapetis
2013-09-02
LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)
athrxx
2013-09-02
TOLTECS: Add an alternate English version (bug #3614933)
Filippos Karapetis
2013-09-01
TSAGE: Implemented dispatch method for R2R scene 1750
Paul Gilbert
2013-09-02
TSAGE: R2R - More renaming in Scene 1100
Strangerke
2013-09-01
TSAGE: Fix for reseting linked actors in R2R when changing scene
Paul Gilbert
2013-09-01
TSAGE: Cleanup and fixes for R2R ring edge
Paul Gilbert
2013-09-01
MORTEVIELLE: Implement Engine::getDebugger()
Thierry Crozat
2013-09-01
MORTEVIELLE: Freeze clock in game when pausing the game
Thierry Crozat
2013-09-01
MORTEVIELLE: Fix computation of elapsed time around midnight
Thierry Crozat
2013-09-01
TSAGE: R2R - Some renaming in Scene 1100
Strangerke
2013-09-01
TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes
Paul Gilbert
2013-09-01
TSAGE: Minor fixes for ship console display and scene 1700 setup
Paul Gilbert
2013-09-01
TSAGE: Bugfixes for component slots in intact ship
Paul Gilbert
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