Age | Commit message (Collapse) | Author |
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fixes fighting the weapon master as well...
svn-id: r52381
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svn-id: r52380
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using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery
svn-id: r52379
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svn-id: r52378
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(Thanks to fuzzie.)
svn-id: r52376
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Bug #3039004: "MANIACNES: Ed does not appear at doorway."
Actually whole thing is a gross hack on top of SCUMM v1.5 hack
with extra wide screen. It all calls for review and writing
specified methods.
svn-id: r52375
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Bug #3032778 was fixed too as it is the duplicate.
Since there is no engine-specific logic, rely on superclass'
setupSoundSettings(), and use it on startup too.
svn-id: r52374
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svn-id: r52373
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svn-id: r52372
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svn-id: r52371
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Bug #3049323: "SCUMM: Detects games in wrong places".
I must admit: A seriously stupid bug.
svn-id: r52370
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Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually
the keyboard was made responsive after June implementation of set.key,
still the game speed was increasing. Fixed that too.
svn-id: r52369
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svn-id: r52368
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Bug #2828383: "ZAK V2: no inventory keyboard shortcuts".
svn-id: r52366
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svn-id: r52365
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svn-id: r52364
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svn-id: r52363
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in room 320, fixes bug #3037192
svn-id: r52362
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fixes bug #3036756
svn-id: r52361
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Add a comment about a cracked versions of Fascination. The crack used
is based on the original executable's tolerance, it crashes in
Scummvm.
svn-id: r52360
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svn-id: r52359
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svn-id: r52353
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svn-id: r52352
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we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905)
svn-id: r52351
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svn-id: r52350
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svn-id: r52349
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svn-id: r52348
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This speeds up loading of KYRA3's TLK files by a lot, since only the index
table will be load now. This should help the startup time for KYRA3 when
playing from CD or other slow storages.
svn-id: r52347
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This also reduces the number of seeks done while loading TLK files.
svn-id: r52346
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experimental feature - enable by putting "scireplacedialog=true" inside scummvm section of scummvm.ini
LSL6 currently loses the ability to quicksave, when using the feature. Although i don't see it as a huge loss. That way it's now possible to save to up to 100 slots instead of just 20.
svn-id: r52345
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Fixes the Longbow demo
svn-id: r52344
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vocabulary), since they're used inside kDoBresen()
svn-id: r52343
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also removing some previous code, because it wont work that way
svn-id: r52342
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svn-id: r52341
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svn-id: r52340
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making clone happy :D
svn-id: r52339
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svn-id: r52338
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svn-id: r52336
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svn-id: r52335
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Add two more workarounds for the delay issue between the storage
room and the lab. This fixes the PC Floppy Hebrew and german
versions.
svn-id: r52334
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the lookup tables
svn-id: r52333
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Fixed by performing proper MIDI initialization.
svn-id: r52332
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MIDI offsets for the enhanced music soundtrack
are now calculated on the fly
svn-id: r52331
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Based on bugreport #2847001: "SCUMM v0: Wrong palette colors". Old
palette is #ifdef'ed for reference.
svn-id: r52330
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fixes sepia palette getting applied when loading in pharkas (part of bug #3051905)
svn-id: r52326
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For some reason it referred to non-existent 3141. Changed it to
correct 3142.
svn-id: r52324
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Bug #2827022: "DW: Enhanced music doesn't work". This release
has completely different MIDI.DAT file. So far offsets and detection
for this version were added. The mapping has to be confirmed with
James Woodcock.
svn-id: r52323
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and changing patch code accordingly
svn-id: r52320
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svn-id: r52319
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dialog will not get replaced in sci32, nor in mother goose. Enable by adding "scireplacedialog" inside scummvm section of scummvm.ini file. Note: this feature is experimental
svn-id: r52318
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