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AgeCommit message (Expand)Author
2006-04-30Invoke updateSoundSettings a bit later, since it can only correctly set VAR_V...Max Horn
2006-04-30Honor the 'platform' override when choosing between game variants (this shoul...Max Horn
2006-04-30Revert last change to mouse cursors in FF, causes odd glitchesTravis Howell
2006-04-30Ooops, update var names for drawMousePart()Travis Howell
2006-04-30Use system code for mouse cursors in FFTravis Howell
2006-04-30Clear palette too, after some cutscenesTravis Howell
2006-04-30Fast fade out should be disabled, after a cutsceneTravis Howell
2006-04-30Add complete support for mouse cursors in FF, with help from olkiTravis Howell
2006-04-30Incremented required lure.dat versionPaul Gilbert
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
2006-04-29Moved queryResString from class ScummDialog to class InfoDialog; some cleanupMax Horn
2006-04-29Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles...Max Horn
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16Torbjörn Andersson
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
2006-04-29Added comment about a major leak in ScummEngine::restartMax Horn
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-29Cleanup includesTravis Howell
2006-04-29Split more functions of simon.cpp into separate filesTravis Howell
2006-04-29* Added ScummEngine_v8::initScummVars()Max Horn
2006-04-29Split more functions of simon.cpp into separate filesTravis Howell
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version specific...Max Horn
2006-04-29Split scummLoop into multiple functions, for easier maintanance & customizabi...Max Horn
2006-04-29Add FF difference in o_screenTextMsg()Travis Howell
2006-04-29Minor cleanupTravis Howell
2006-04-29Merge fadeToBlack() into o1_specialFade() and cleanupTravis Howell
2006-04-29Fix error in debug tableTravis Howell
2006-04-29Fix warningMax Horn
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot be...Paul Gilbert
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
2006-04-29Changed resource Id constants, added a few more general constants, and slight...Paul Gilbert
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, o...Paul Gilbert
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ...Paul Gilbert
2006-04-29Add more timer code differences in FFTravis Howell
2006-04-29Fix mistakes in animateSpritesByY() for FFTravis Howell
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-28Report unknown MD5s againMax Horn
2006-04-27Fix compile of SCUMM engineTravis Howell
2006-04-27TypoOystein Eftevaag
2006-04-27Move the detector code out of the constructor and into init() to do error han...Oystein Eftevaag
2006-04-27Insane is part of SCUMM V7, not V6Max Horn
2006-04-26add missing comma for portuguese quit text, remove stray comma after last str...Joost Peters
2006-04-26Add FF difference in isAdjNoun opcode. This makes it possible to get past theTorbjörn Andersson
2006-04-26cleanupMax Horn
2006-04-26Use File::size to determine the size of a file, instead of doing a seek(0, SE...Max Horn
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-26Fix timer events time when saving game in FFTravis Howell
2006-04-26Fix timer events time when saving game in FFTravis Howell
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell