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AgeCommit message (Expand)Author
2014-03-25FULLPIPE: Implement scene29_updateCursor()Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-25FULLPIPE: More work on scene29_initScene()Eugene Sandulenko
2014-03-24VOYEUR: Remove useless usage of pointer in EventManagerStrangerke
2014-03-24FULLPIPE: More code to scene29_initScene()Eugene Sandulenko
2014-03-22FULLPIPE: FormattingEugene Sandulenko
2014-03-22FULLPIPE: Started scene29_initScene() implementationEugene Sandulenko
2014-03-22CINE: Add a safeguard, split makeCommandLine() per game typeStrangerke
2014-03-22FULLPIPE: Implement sceneHandler29_manJump()Eugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manBend()Eugene Sandulenko
2014-03-21TUCKER: Change the type of the return value of handleSpecialObjectSelectionSe...Strangerke
2014-03-20FULLPIPE: More work on scene29Eugene Sandulenko
2014-03-20BVBS: Use a constant instead of a variable for the snapshot sizeStrangerke
2014-03-20BVBS: Fix some uninitialized variablesStrangerke
2014-03-20TUCKER: Fix some uninitialized variablesStrangerke
2014-03-20FULLPIPE: Furhter work on scene29Eugene Sandulenko
2014-03-19NEVERHOOD: Fix some uninitialized variablesStrangerke
2014-03-19WINTERMUTE: Add md5 for Zilm: A Game of Reflex.JenniBee
2014-03-19AGI: Add md5 for fangame Toby's World (Demo).JenniBee
2014-03-19FULLPIPE: Further work on sceneHandler29()Eugene Sandulenko
2014-03-18SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"D G Turner
2014-03-18FULLPIPE: Code formattingEugene Sandulenko
2014-03-18TSAGE: R2R - Add current scene number in debug function Cmd_ListObjectsStrangerke
2014-03-18FULLPIPE: Started scene29 implementaionEugene Sandulenko
2014-03-17KYRA: (LOL) - fix LoLEngine::updateCompass()athrxx
2014-03-17KYRA: fix static resources in Russian fan translationathrxx
2014-03-17VOYEUR: Use a nullptr instead of a 0 in a return valueStrangerke
2014-03-16FULLPIPE: Last renames in scene18and19. This completes the sceneEugene Sandulenko
2014-03-16FULLPIPE: Yet more renames in scene18 and 19Eugene Sandulenko
2014-03-16FULLPIPE: More vars renamed in scene18Eugene Sandulenko
2014-03-16FULLPIPE: More renames in scene18and19Eugene Sandulenko
2014-03-16GOB: Calculate _totResStart even if no resources followSven Hesse
2014-03-16GOB: Remove the last remnants of Draw::_vgaSmallPaletteSven Hesse
2014-03-16VOYEUR: Initialize an unitialized variableStrangerke
2014-03-16CINE: Initialize some unitialized variablesStrangerke
2014-03-16CINE: Avoid possible string buffer overrun by using strlcpy and strlcatStrangerke
2014-03-16TSAGE: Remove useless variable in Voice structure entry Type 0Strangerke
2014-03-16TSAGE: Reduce verbosity in Sound codeStrangerke
2014-03-16TSAGE: Change the type of two variables to booleanStrangerke
2014-03-16VOYEUR: Fix some missing variable initializationsStrangerke
2014-03-16TSAGE: Prevent possible null dereferenced in sound playerStrangerke
2014-03-16FULLPIPE: Fix compiler warningEugene Sandulenko
2014-03-15FULLPIPE: Further work on scene18and19 renamesEugene Sandulenko
2014-03-15WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces.Einar Johan Trøan Sømåen
2014-03-15TUCKER: Initialize some more pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-15TUCKER: Initialize some pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...Strangerke
2014-03-15CGE: Remove a useless structure member, reduce a variable scopeStrangerke
2014-03-15CGE: Remove a useless variable, remove some associated dead codeStrangerke