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2012-06-22GOB: Reorganize the detection tablesSven Hesse
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series
2012-06-22GOB: _renderFlags & 0x40 means the we should draw borders around hotspotsSven Hesse
Probably a debug-only flag
2012-06-22GOB: Clean up the Fascination window hotspot code a bitSven Hesse
2012-06-22GOB: Add Surface::drawRect()Sven Hesse
2012-06-22GOB: _renderFlags & 0x80 means "Do we have windows?"Sven Hesse
2012-06-22SCI: Further cleanup of the frame drawing codeFilippos Karapetis
2012-06-22SCI: Simplify the SCI32 coordinate adjustment codeFilippos Karapetis
2012-06-21SCI: Fix silly typoFilippos Karapetis
Thanks to digitall for spotting this
2012-06-21SCI: Fix warningsFilippos Karapetis
2012-06-21SCI: Add the graphics undithering game option back for QFG2Filippos Karapetis
2012-06-21SCI: Don't compress exported heroes in the Quest for Glory gamesFilippos Karapetis
This allows them to be used by other games in the series not supported by ScummVM (i.e. QFG4, QFG5 and the fanmade AGS version of QFG2)
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20SCI: Change kRemapColors(5) again. Fixes the colors in QFG4Filippos Karapetis
2012-06-20SCI: Add a warning for kRemapColors(RemapByPercent)Filippos Karapetis
2012-06-20SCI: Implement kRemapColors(5 - set color intensity)Filippos Karapetis
It's finally nighttime in the first murder scene in PQ4
2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
There are no Japanese/PC-98 SCI32 games, so this code is not needed
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
Fixes junk in the about dialogs in PQ4
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke
2012-06-18HUGO: Remove dead codeStrangerke
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-18GOB: Add a workaround for the wrong German animal names in Little RedSven Hesse
The DOS, Amiga and Atari version of Little Red come with a small screen, accessible through the main menu, that lets children read and listen to animal names in 5 languages: French, German, English, Spanish and Italian. Unfortunately, the German names are partially wrong. This is especially tragic because this is a game for small children and they're supposed to learn something here. So I deem fixing this a very good idea. Just to be sure, someone should probably look over the French, Spanish and Italian words too.
2012-06-18GOB: Don't loop /all/ sounds in Little RedSven Hesse
Just the title music... *cough*
2012-06-18SCI: Store script sizes in 32-bit integersFilippos Karapetis
Since scripts can be larger than 64KB, and getBufSize() returns a 32-bit integer, adapt variables that store script sizes accordingly
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-06-18SCI: Add a check for empty VMD file namesFilippos Karapetis
2012-06-17Merge pull request #244 from clone2727/football2002-wdayJohannes Schickel
COMMON: Add tm_wday to our TimeDate struct
2012-06-17GROOVIE: Fix 'off-by-one' when searching for ROQs by nameScott Thomas
2012-06-17SAGA: Workaround fix for IHNM pathfinding glitches.D G Turner
This fixes bug #3360396 - "IHNM: Can't use right monitor with ellen". Have done a full playtest of IHNM to ensure this fixes the issue without any other regressions. Thanks to eriktorbjorn for creating this patch.
2012-06-16GOB: Fix a segfault when quitting AJ's WorldSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud.
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Correct the name of A.J.'s World of DiscoverySven Hesse
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-06-16GOB: Add Little Red to the gob games list commentSven Hesse
2012-06-16TOLTECS: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16SCI: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MOHAWK: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MADE: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16LASTEXPRESS: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16DRASCULA: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16GOB: Remove a superfluous semicolonSven Hesse
2012-06-16GOB: Loop the Little Red title musicSven Hesse
2012-06-16TOON: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SWORD25: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SWORD1: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16SCUMM: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel