Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-22 | GOB: Reorganize the detection tables | Sven Hesse | |
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series | |||
2012-06-22 | GOB: _renderFlags & 0x40 means the we should draw borders around hotspots | Sven Hesse | |
Probably a debug-only flag | |||
2012-06-22 | GOB: Clean up the Fascination window hotspot code a bit | Sven Hesse | |
2012-06-22 | GOB: Add Surface::drawRect() | Sven Hesse | |
2012-06-22 | GOB: _renderFlags & 0x80 means "Do we have windows?" | Sven Hesse | |
2012-06-22 | SCI: Further cleanup of the frame drawing code | Filippos Karapetis | |
2012-06-22 | SCI: Simplify the SCI32 coordinate adjustment code | Filippos Karapetis | |
2012-06-21 | SCI: Fix silly typo | Filippos Karapetis | |
Thanks to digitall for spotting this | |||
2012-06-21 | SCI: Fix warnings | Filippos Karapetis | |
2012-06-21 | SCI: Add the graphics undithering game option back for QFG2 | Filippos Karapetis | |
2012-06-21 | SCI: Don't compress exported heroes in the Quest for Glory games | Filippos Karapetis | |
This allows them to be used by other games in the series not supported by ScummVM (i.e. QFG4, QFG5 and the fanmade AGS version of QFG2) | |||
2012-06-20 | Merge pull request #246 from lordhoto/osystem-void-buffers | Johannes Schickel | |
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code | |||
2012-06-20 | SCI: Change kRemapColors(5) again. Fixes the colors in QFG4 | Filippos Karapetis | |
2012-06-20 | SCI: Add a warning for kRemapColors(RemapByPercent) | Filippos Karapetis | |
2012-06-20 | SCI: Implement kRemapColors(5 - set color intensity) | Filippos Karapetis | |
It's finally nighttime in the first murder scene in PQ4 | |||
2012-06-20 | SCI: Remove multibyte character processing code from SCI32 | Filippos Karapetis | |
There are no Japanese/PC-98 SCI32 games, so this code is not needed | |||
2012-06-20 | SCI: Don't attempt to draw line feed characters in SCI32 | Filippos Karapetis | |
Fixes junk in the about dialogs in PQ4 | |||
2012-06-18 | HUGO: Remove F9 key handling | Strangerke | |
2012-06-18 | HUGO: Missing file in previous commit | Strangerke | |
2012-06-18 | HUGO: Remove dead code | Strangerke | |
2012-06-18 | CGE: Remove dead code originally used to load a savegame when starting the game | Strangerke | |
2012-06-18 | GOB: Add a workaround for the wrong German animal names in Little Red | Sven Hesse | |
The DOS, Amiga and Atari version of Little Red come with a small screen, accessible through the main menu, that lets children read and listen to animal names in 5 languages: French, German, English, Spanish and Italian. Unfortunately, the German names are partially wrong. This is especially tragic because this is a game for small children and they're supposed to learn something here. So I deem fixing this a very good idea. Just to be sure, someone should probably look over the French, Spanish and Italian words too. | |||
2012-06-18 | GOB: Don't loop /all/ sounds in Little Red | Sven Hesse | |
Just the title music... *cough* | |||
2012-06-18 | SCI: Store script sizes in 32-bit integers | Filippos Karapetis | |
Since scripts can be larger than 64KB, and getBufSize() returns a 32-bit integer, adapt variables that store script sizes accordingly | |||
2012-06-18 | SCI: Add setter/getter methods to reg_t's | Filippos Karapetis | |
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB) | |||
2012-06-18 | SCI: Add a check for empty VMD file names | Filippos Karapetis | |
2012-06-17 | Merge pull request #244 from clone2727/football2002-wday | Johannes Schickel | |
COMMON: Add tm_wday to our TimeDate struct | |||
2012-06-17 | GROOVIE: Fix 'off-by-one' when searching for ROQs by name | Scott Thomas | |
2012-06-17 | SAGA: Workaround fix for IHNM pathfinding glitches. | D G Turner | |
This fixes bug #3360396 - "IHNM: Can't use right monitor with ellen". Have done a full playtest of IHNM to ensure this fixes the issue without any other regressions. Thanks to eriktorbjorn for creating this patch. | |||
2012-06-16 | GOB: Fix a segfault when quitting AJ's World | Sven Hesse | |
2012-06-16 | GOB: Add a SaveLoad class for AJ's World | Sven Hesse | |
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud. | |||
2012-06-16 | GOB: Add a proper GameType for AJ's World | Sven Hesse | |
2012-06-16 | GOB: Correct the name of A.J.'s World of Discovery | Sven Hesse | |
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper ↵ | Johannes Schickel | |
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. | |||
2012-06-16 | GOB: Add Little Red to the gob games list comment | Sven Hesse | |
2012-06-16 | TOLTECS: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | SCI: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | MOHAWK: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | MADE: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | LASTEXPRESS: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | DRASCULA: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | GOB: Remove a superfluous semicolon | Sven Hesse | |
2012-06-16 | GOB: Loop the Little Red title music | Sven Hesse | |
2012-06-16 | TOON: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD2: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD25: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD1: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SCUMM: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |