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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2018-01-23
SUPERNOVA: Removes global constructor call
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Moves strings to GameManager class
Joseph-Eugene Winzer
2018-01-23
SUPERONVA: Sets uninitialized values to 0
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comment
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Prevents paletteFadeIn() to be triggered
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Reverts brightness change
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Hides cursor during snoring sequence
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Aborts intro if game should be closed
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes object state update
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Pushes a mousemove to update object state
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes fading in intro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Returns to launcher after outro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates palette when changing room brightness
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes outro cutscene
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes inventory scrolling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements money object for inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces TICKETS with MONEY
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Sets CARRIED flag when added to inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Introduces INT32_MAX for eventTime
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects max value for int32
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes setting of properies
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Registers cmdButton clicks
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Disables OCCUPIED flag correctly
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Save/restore _playerHidden flag in savegames
Thierry Crozat
2018-01-23
SUPERNOVA: Fixes game freeze in bcorrdior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes turntable message
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Puts on suit when leaving the restaurant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fix calling onEntrance for new rooms
Thierry Crozat
2018-01-23
SUPERNOVA: Do not try to render INTRO room
Thierry Crozat
2018-01-23
SUPERNOVA: Fix warning when not finding image file
Thierry Crozat
2018-01-23
SUPERNOVA: Only call onEntrace once after changing room
Thierry Crozat
2018-01-23
SUPERNOVA: Implement onEntrance for all corridors
Thierry Crozat
2018-01-23
SUPERNOVA: Remove unused function variant
Thierry Crozat
2018-01-23
SUPERNOVA: Fix clearing inventory when landing on Axacuss
Thierry Crozat
2018-01-23
SUPERNOVA: Removes redundant comments
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Sets sections in the correct room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes Discman from inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Some cleanup, simplify some code
Strangerke
2018-01-23
SUPERNOVA: Implement alarm
Thierry Crozat
2018-01-23
SUPERNOVA: Remove outdated comment and warning
Thierry Crozat
2018-01-23
SUPERNOVA: Silence warning about unhandled switch cases
Thierry Crozat
2018-01-23
SUPERNOVA: Complete implementation of walking through the Jungle
Thierry Crozat
2018-01-23
SUPERNOVA: Remove leftover function declaration
Thierry Crozat
2018-01-23
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in Axac...
Strangerke
2018-01-23
SUPERNOVA: Small cleanups
Strangerke
2018-01-23
SUPERNOVA; Move some strings to game text file,
Strangerke
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