Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-22 | TSAGE: R2R - Fix bug when using attractor on attached cable (scene 700), ↵ | Strangerke | |
some renaming | |||
2013-08-22 | TSAGE: R2R - Fix invalid use of inventory enum R2_ATTRACTOR_CABLE_HARNESS | Strangerke | |
2013-08-22 | MORTEVIELLE: Use similar check in fctClose and fctSearch than in fctSelfPut | Strangerke | |
2013-08-22 | MORTEVIELLE: Better fix of CID 1063212. Thanks wjp for pointing out. | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix check introduced in 6cfd3028c1fdf71238f12e79fba4750e63a92a67. | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix CID 1063212 | Strangerke | |
2013-08-21 | MORTEVIELLE: Fix CID 1063213 | Strangerke | |
2013-08-21 | MORTEVIELLE: Silent CID 1063229 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1004057 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047256 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047260 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1047261 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1063175 | Strangerke | |
2013-08-21 | TSAGE: R2R - Fix CID 1063348 | Strangerke | |
2013-08-21 | TSAGE: Fix illegal address computation, CID 1047259 | Torbjörn Andersson | |
We want the address right after the last element of _fadePaletteMap. There was probably no actual damage done since _paletteMap[] would likely be right after in memory, and that's zeroed as well. But it was still wrong. | |||
2013-08-21 | MORTEVIELLE: Add detection entry for improved German translation | Thierry Crozat | |
I also reworked a bit how detection work so that both the original and the improved German translations can be played. | |||
2013-08-21 | MORTEVIELLE: Replace some big if statements by switch statements | Strangerke | |
2013-08-21 | MORTEVIELLE: Remove second parameter of show() | Strangerke | |
2013-08-21 | MORTEVIELLE: Avoid erroring out when the user tries to load a missing save game | Strangerke | |
2013-08-20 | ZVISION: Implement streaming support for RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Remove static Control::parsePushToggleControl | richiesams | |
The code was moved to the class PushToggleControl | |||
2013-08-20 | ZVISION: Initialize Puzzle::key and Puzzle::flags | richiesams | |
Some Puzzles don't have flags, which caused it to never be initialized | |||
2013-08-20 | ZVISION: Delete Puzzles from heap before clearing _activePuzzles | richiesams | |
2013-08-20 | ZVISION: Add TODO to subtitles | richiesams | |
2013-08-20 | ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap | richiesams | |
This allows List::push_back() to not cause a data copy | |||
2013-08-20 | ZVISION: Add a destructor to Puzzle | richiesams | |
2013-08-20 | ZVISION: Add TODO's of what is left for the engine to be complete | richiesams | |
2013-08-20 | ZVISION: Add animation.o and rlf_animation.o to module.mk | richiesams | |
2013-08-20 | ZVISION: Remove superfluous file | richiesams | |
2013-08-20 | TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break. | Strangerke | |
2013-08-20 | MORTEVIELLE: Fix crash when loading from launcher | Strangerke | |
2013-08-20 | ZVISION: Handle rlf frame transitions internally | richiesams | |
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types | |||
2013-08-20 | ZVISION: Convert abs() to ABS() to ensure portability | richiesams | |
2013-08-20 | SCI: Add support for the King's Questions mini-game | Filippos Karapetis | |
This can be found in the KQ collection | |||
2013-08-20 | ZVISION: Create keypress event to test rlf animation | richiesams | |
2013-08-20 | ZVISION: Normalize comment alignment | richiesams | |
2013-08-20 | ZVISION: Fix seek() whence argument | richiesams | |
2013-08-20 | ZVISION: Call RenderManager::update() before ScriptManager::update() | richiesams | |
This ensures the background will be rendered before anything from Puzzles or Controls | |||
2013-08-20 | ZVISION: Always update the screen to ensure the mouse continues to render | richiesams | |
2013-08-20 | ZVISION: Initialize inline with construction | richiesams | |
2013-08-20 | ZVISION: Create method to play RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Implement ActionSetPartialScreen | richiesams | |
2013-08-20 | ZVISION: Create method to clear the working window area of the screen to a ↵ | richiesams | |
single color | |||
2013-08-20 | ZVISION: Rename _warpedBuffer to _workingWindowBuffer | richiesams | |
To better represent its function | |||
2013-08-20 | ZVISION: Create class to parse RLF animation files | richiesams | |
2013-08-20 | WINTERMUTE: Replace CP1252-symbol ... with 3 full stops. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Add binary alpha-blitting. | Einar Johan Trøan Sømåen | |
For now, no RLE, or anything, but the infrastructure for it is put in place here. | |||
2013-08-20 | WINTERMUTE: Change pixel-format to RGBA. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha. | Einar Johan Trøan Sømåen | |
Also detect images with only binary alpha. | |||
2013-08-20 | MOHAWK: Stop videos on stack change | Torbjörn Andersson | |
Otherwise there may be both a book video and a flyby video playing at the same time. Maybe it should only stop videos if there really is a flyby video, but it already stops all sounds and may play a blocking sound etc., so it makes sense to me to always do it. |