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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-24
MADS: Cleanup of user interface selection code
Paul Gilbert
2014-03-24
MADS: Fix incorrect palette for player sprites
Paul Gilbert
2014-03-24
MADS: Add detection for another Rex
Strangerke
2014-03-24
MADS: Implement Scene205::setup and Scene205::enter
Strangerke
2014-03-24
MADS: Fix a couple of warnings in the hotspot code
Strangerke
2014-03-23
MADS: Fix setting category/desc Id from highlighted screen elements
Paul Gilbert
2014-03-23
MADS: Refactored out and fixed cursor changes for hotspots
Paul Gilbert
2014-03-23
MADS: Fix the setting/clearing of _mouseReleased flag
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: In progress work on action starting
Paul Gilbert
2014-03-23
MADS: Added extra debugger commands
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Fix incorrect constant usage in scene 103 logic
Paul Gilbert
2014-03-23
MADS: Finished scene 103 action logic
Paul Gilbert
2014-03-23
MADS: Fixes for animating inventory item
Paul Gilbert
2014-03-23
MADS: Implement and get rid of two warnings
Strangerke
2014-03-23
MADS: Implement Sequence::setScale and GameNebular::sub71312.
Strangerke
2014-03-22
MADS: Further fixes for hotspot highlighting
Paul Gilbert
2014-03-22
MADS: Fix main switch statement in elementHighlighted
Paul Gilbert
2014-03-22
MADS: Completed elementHighlighted method
Paul Gilbert
2014-03-22
MADS: In progress implementing ScreenObjects::elementHighlighted
Paul Gilbert
2014-03-22
MADS: Add a stub for Dialog::showPicture()
Strangerke
2014-03-22
MADS: Add some variables in / move a variable to _globals
Strangerke
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-22
MADS: make _msgOffset a uint32
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-22
MADS: Added _savedLookFlag to MADSAction
Paul Gilbert
2014-03-22
MADS: Implement getTimeout()
Strangerke
2014-03-22
MADS: Fixes for displaying kernel messages
Paul Gilbert
2014-03-22
MADS: Implemente Scene::changeDepthSurface()
Strangerke
2014-03-22
MADS: Fix positioning of kernel messages
Paul Gilbert
2014-03-22
MADS: Implemented ScreenObjects::checkScroller
Paul Gilbert
2014-03-22
MADS: Refactor Scene202::step()
Strangerke
2014-03-22
MADS: Implement Scene202::Step
Strangerke
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-21
MADS: Fixes for handling horizontally flipped frames
Paul Gilbert
2014-03-21
MADS: Fix initialisation of scene 103
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...
Paul Gilbert
2014-03-20
MADS: Added new file for static resources
Paul Gilbert
2014-03-20
MADS: Implemented more action logic for highlighting hotspots
Paul Gilbert
2014-03-19
MADS: Implemented methods for checking action at mouse position and clicking
Paul Gilbert
2014-03-19
MADS: Preliminary code to show game cursor
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-19
MADS: Some more work on Scene 202
Strangerke
2014-03-19
MADS: More work on scene 202
Strangerke
2014-03-19
MADS: Use removeFromInventory and addToInventory in Scene 202
Strangerke
2014-03-19
MADS: set public 2 inventory functions, fix signed/unsigned comparison
Strangerke
2014-03-19
MADS: Implement Scene202::actions
Strangerke
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