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AgeCommit message (Expand)Author
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in immed...Paul Gilbert
2007-11-16Added guard to prevent a character being reset to a default direction frame a...Paul Gilbert
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
2007-11-15added support for Adlib tracksGregory Montoir
2007-11-15Fixes to parameters of script methodsPaul Gilbert
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-14Removed an unclear (paranoid?) continue statement from the original engine. W...Nicola Mettifogo
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
2007-11-14Improved the game desc naming in the drascula detection codeMax Horn
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
2007-11-13Moving the vitual keyboard show/hide hints during the copy protection screens...Kostas Nakos
2007-11-13- implemented opcodes:Johannes Schickel
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get stuck...Paul Gilbert
2007-11-12Implemented all timer handlers. (Cauldron animations work now)Johannes Schickel
2007-11-12Added a workaround for a problematic object in Gorrister's chapter (Edna's key)Filippos Karapetis
2007-11-12- Implemented opcodes:Johannes Schickel
2007-11-12Fixes regression introduced with r29218.Johannes Schickel
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
2007-11-12removeSounds was being called too early - it was setting the current area to ...Paul Gilbert
2007-11-12Adjustments to the talk state machine so information dialogs (if any) correct...Paul Gilbert
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
2007-11-11Silencing some warningsMax Horn
2007-11-11Menu display fixVincent Hamm
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no long...Filippos Karapetis
2007-11-11Implement dialoguesVincent Hamm
2007-11-10Fix relocation of objects relationsVincent Hamm
2007-11-10Expanded talk routines so that characters now properly stand still only when ...Paul Gilbert
2007-11-10Muting the compiler :PSven Hesse
2007-11-10Fix boggus object stateVincent Hamm
2007-11-10Muting the compiler :PSven Hesse
2007-11-10-Cleanup stringsVincent Hamm
2007-11-10- added some code to runLoop (currently commented out)Johannes Schickel
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ...Filippos Karapetis
2007-11-09Implemented idle script handling.Johannes Schickel
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pa...Filippos Karapetis
2007-11-08Slight fix for off screen path calculationFilippos Karapetis
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
2007-11-08Reordered construction of game instance so that the sounds played in the intr...Paul Gilbert
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
2007-11-08Bugfix for correct use of article prefixes on character names embedded in tal...Paul Gilbert
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until he's...Paul Gilbert
2007-11-07One more fix from Patch #1773489Eugene Sandulenko
2007-11-07Patches #1773489: "FW: Fixes for German Amiga Version"Eugene Sandulenko
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, an...Paul Gilbert
2007-11-07Removed reference to KyraEngine that shouldn't be therePaul Gilbert