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2013-09-06FULLPIPE: Started implementation of global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed couple small functionsEugene Sandulenko
2013-09-06FULLPIPE: Implement InputController::drawCursor()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInputController::setCursor()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::getHoveredItem()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CInventory2::rebuildItemRects()Eugene Sandulenko
2013-09-06FULLPIPE: Started CInventory2::rebuildItemRects() implementationEugene Sandulenko
2013-09-06FULLPIPE: Fix formattingEugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::addItem()Eugene Sandulenko
2013-09-06FULLPIPE: Bugfix StaticANIObject::stopAnim_maybe()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::show1()Eugene Sandulenko
2013-09-06FULLPIPE: Turn noisy stub warnings into debug messages.Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::slideIn()Eugene Sandulenko
2013-09-06FULLPIPE: Fix mistypeEugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler2()Eugene Sandulenko
2013-09-06FULLPIPE: Implement PictureObject::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Picture::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::reverseImage()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed Picture::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::stopAnim_maybe()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::draw()Eugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorInfo::initObjectBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorManager::initBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorManager::updateBehaviors()Eugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug with not processed messagesEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::chain()Eugene Sandulenko
2013-09-06FULLPIPE: First phase of StaticANIObject::update() implementationEugene Sandulenko
2013-09-06FULLPIPE: Implemented main event handlerEugene Sandulenko
2013-09-06FULLPIPE: Added missing fileEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Started work on introEugene Sandulenko
2013-09-06FULLPIPE: Implement copy constructor for StaticANIObjectEugene Sandulenko
2013-09-06FULLPIPE: Fixed scene object sortingEugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix Movement::gotoLastFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoNextFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoLastFrame() and Movement::setDynamicPhaseIn...Eugene Sandulenko