Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-01 | MORTEVIELLE: Push down the AD includes | Bastien Bouclet | |
2018-05-01 | FULLPIPE: Remove useless AD include | Bastien Bouclet | |
2018-05-01 | CRYO: Push down the AD includes | Bastien Bouclet | |
2018-05-01 | CGE2: Push down the AD includes | Bastien Bouclet | |
2018-05-01 | AVALANCHE: Push down AD includes | Bastien Bouclet | |
2018-05-01 | ENGINES: Mark reportCommon string as translateable | Lothar Serra Mari | |
2018-04-30 | XEEN: Fix CD track voice playback in World of Xeen CD Talkie | Paul Gilbert | |
2018-04-30 | Revert "ENGINES: Use ScrollContainerWidget in unknown game dialog" | Adrian Frühwirth | |
This reverts commit cf529f311f0be1332f6286b95741160e85651441. | |||
2018-04-30 | Revert "ENGINES: Improve update of the Unknown Game Dialog when the overlay ↵ | Adrian Frühwirth | |
size changes" This reverts commit 8cb9eebd8a8f7cae2dbb68ad3398f444426929c1. | |||
2018-04-30 | Revert "ENGINES: Fix code formatting" | Adrian Frühwirth | |
This reverts commit ffa6351289a8e2adabebaf32a99e9500d1747c12. | |||
2018-04-29 | XEEN: Support importing Clouds/Darkside savegames to World of Xeen | Paul Gilbert | |
2018-04-29 | ENGINES: Remove include of SDL backend header | Thierry Crozat | |
This should fix compilation errors with non-SDL backends. | |||
2018-04-29 | XEEN: Add FIXME to hopefully prevent a rare combat failure condition | Paul Gilbert | |
2018-04-29 | ENGINES: Fix code formatting | Thierry Crozat | |
2018-04-29 | ENGINES: Improve update of the Unknown Game Dialog when the overlay size changes | Thierry Crozat | |
Previously the dialog was not resized and was just recentered on the screen. Now it is properly resized as well. | |||
2018-04-29 | ENGINES: Use ScrollContainerWidget in unknown game dialog | Thierry Crozat | |
This should fix issues when the text to display in the dialog is too big to fit on the screen. | |||
2018-04-29 | GUI: Disable the button for reporting a unknown game directly to the ↵ | Lothar Serra Mari | |
bugtracker for now | |||
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by ↵ | Lothar Serra Mari | |
the Add Game feature | |||
2018-04-29 | ENGINES: Add a dialog for reporting unknown games | Lothar Serra Mari | |
Thanks to the great help of @criezy, here's my implementation of an GUI dialog that appears when an unknown game is detected. Features: - Allows copying the data collected by game detector to the clipboard - Allows opening the bug tracker and pre-filling the form fiels This closes https://bugs.scummvm.org/ticket/10435. | |||
2018-04-29 | XEEN: Further fix for movement checks when strafing indoors | Paul Gilbert | |
2018-04-29 | XEEN: Fix original bug prematurely resetting WEAK condition | Paul Gilbert | |
2018-04-29 | XEEN: Fix opening Other Options menu after canceling loading a save | Paul Gilbert | |
2018-04-29 | SLUDGE: Remove unused global variable dialogValue | Simei Yin | |
2018-04-29 | SLUDGE: Remove global variable fadeMode and move transition functions to ↵ | Simei Yin | |
GraphicsManager | |||
2018-04-29 | SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData features | Simei Yin | |
2018-04-29 | PRINCE: Update detected game titles | Adrian Frühwirth | |
2018-04-28 | XEEN: Further simplification in checkMoveDirection | Paul Gilbert | |
2018-04-29 | LILLIPUT: Fix another regression | Strangerke | |
2018-04-29 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-28 | XEEN: Implement changes needed for World of Xeen 2 CD talkie | Paul Gilbert | |
2018-04-28 | XEEN: Mark the supported games for testing | Paul Gilbert | |
2018-04-28 | XEEN: Revert removal of movement check code; it was necessary after all | Paul Gilbert | |
2018-04-28 | XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp class | Paul Gilbert | |
2018-04-28 | XEEN: Cleanup and fixes for control arrow movement | Paul Gilbert | |
2018-04-28 | SLUDGE: Replace linked list by Common::List in PeopleManager | Simei Yin | |
2018-04-28 | XEEN: Fix rendering of Detect Monsters spell | Paul Gilbert | |
2018-04-27 | XEEN: Move some few overlooked strings and spell array into xeen.ccs | Paul Gilbert | |
2018-04-27 | XEEN: Fix World of Xeen ending sequence | Paul Gilbert | |
2018-04-27 | XEEN: Add script patch to remove statue floating off SE Clouds map corner | Paul Gilbert | |
2018-04-27 | SLUDGE: Replace linked list by Common::List in SpeechManager | Simei Yin | |
2018-04-27 | SLUDGE: Remove global variable speechMode | Simei Yin | |
2018-04-27 | SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵ | Simei Yin | |
save&load | |||
2018-04-27 | SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManager | Simei Yin | |
2018-04-27 | MOHAWK: MYST: Fix two Atrus videos playing at the same time in D'ni | Bastien Bouclet | |
In D'ni, after giving the white page to Atrus, or after coming without a page, too videos of Atrus would play on top of each other after waiting long enough for the first video to loop. Fixes #10503. | |||
2018-04-27 | MOHAWK: MYST: Make Dni/Atrus endings an enum | David Fioramonti | |
The global variable "ending" tracks various states that Atrus can be in. This variable determines what video of Atrus will be playing and if the brother books have been destroyed. Despite this variable being called ending there are other endings not captured by this variable (like the brother endings). Also change spelling of Dini to Dni for one usage of ActiveAge from a previous commit. | |||
2018-04-26 | XEEN: Script patch for Dark Tower statue setting invalid world flag | Paul Gilbert | |
2018-04-26 | XEEN: Fix entry to Darkstone Tower | Paul Gilbert | |
2018-04-26 | XEEN: Fix entering Dragon Tower | Paul Gilbert | |
2018-04-26 | XEEN: Fix condition check in Southern Sphinx | Paul Gilbert | |
2018-04-26 | MOHAWK: MYST: Don't play the credits when quitting in the middle of a script | Bastien Bouclet | |
Playing the credits unloads the data required by the rest of the script. Fixes Trac#10502. |