Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-06 | Merge pull request #689 from Tkachov/master | Eugene Sandulenko | |
SWORD25: Fix "Resource not released" warnings | |||
2016-03-06 | Merge pull request #690 from WinterGrascph/fix7022 | Eugene Sandulenko | |
LAB: Process events during ending sequence | |||
2016-03-06 | Merge pull request #695 from tobiatesan/fix_7067_a | Eugene Sandulenko | |
WINTERMUTE: Add workaround for bug #7067 | |||
2016-03-05 | WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5 | Tobia Tesan | |
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067. | |||
2016-03-05 | Revert "MOHAWK: Promote Myst from UNSTABLE to TESTING" | Eugene Sandulenko | |
This reverts commit 04b5f3833771c3073df5860c023c8274706dbbc7. We need to make an official announcement first. | |||
2016-03-05 | SCI: Make cursor workaround work properly on OpenPandora | Martin Kiewitz | |
Other platforms, that support analog stick + touch screen at the same time, are possibly also affected. Cursor workarounds exist for qfg1vga, qfg3, lsl5 and Island of Dr. Brain. Those sometimes worked and sometimes didn't on at least OpenPandora and should be fixed now. | |||
2016-03-05 | WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 entry | Tobia Tesan | |
2016-03-05 | MOHAWK: Promote Myst from UNSTABLE to TESTING | Bastien Bouclet | |
2016-03-05 | MOHAWK: Build Myst by default | Bastien Bouclet | |
2016-03-05 | MOHAWK: Make the Quit button show the credits | Bastien Bouclet | |
2016-03-05 | MOHAWK: Fix error at the end of the Myst credits | Bastien Bouclet | |
2016-03-05 | MOHAWK: Also enable dithering for the making of Myst | Bastien Bouclet | |
2016-03-05 | MOHAWK: Add a method to get a video handle from a MystAreaVideo | Bastien Bouclet | |
Use it to fix the fortress rotation controls once more | |||
2016-03-05 | WINTERMUTE: Add detection entry for Carol Reed 5 Demo | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Return Common::String in getGameTargetName() | Tobia Tesan | |
2016-03-05 | LAB: Process events during ending sequence | Bendegúz | |
LAB: Fix bug #7022 - Events not processed during ending sequence | |||
2016-03-05 | MOHAWK: Fix the sound receiver initially displaying an incorrect view | Bastien Bouclet | |
2016-03-05 | MOHAWK: Fix the Selenitic sound receiver speed being too fast | Bastien Bouclet | |
The rotation speed no longer goes directly to the maximum possible speed after one second. This bug also happened in the original. | |||
2016-03-05 | MOHAWK: Fix garbage being drawn when pressing the rockey piano keys | Bastien Bouclet | |
Was a regression introduced in 085f3700f7cd6ddb23abe3719ca21b7025695da4 | |||
2016-03-05 | MOHAWK: Fix one of the Channelwood monitor movies being misaligned | Bastien Bouclet | |
2016-03-05 | MOHAWK: Disable midi and subtitles options for Myst | Bastien Bouclet | |
2016-03-05 | MOHAWK: Add an engine specific option to play the Myst fly by movie | Bastien Bouclet | |
It is disabled by default since the original engine never plays it. When enabled, it is only played when first arriving on Myst. | |||
2016-03-05 | MOHAWK: The Myst demo and making of don't have save support | Bastien Bouclet | |
Use a GUI option to gray out the load button in the launcher. | |||
2016-03-05 | MOHAWK: Try harder when resuming a stopped video | Bastien Bouclet | |
Fixes turning off the rose-skull projector on Stoneship | |||
2016-03-05 | MOHAWK: Drawing a single movie frame no longer updates all the movies | Bastien Bouclet | |
Also fixes drawing the last frame of a movie | |||
2016-03-05 | MOHAWK: Adjust the Myst gauge boiler movie to the new VideoHandle semantics | Bastien Bouclet | |
Fixes it not being updated. | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-03-04 | SWORD25: Fixed "Resource not released" warnings [GSoC] | Tkachov | |
(Look https://sourceforge.net/p/scummvm/bugs/6980/) The warning messages were appearing because when PRECACHE_RESOURCES is not defined, ResourceManager's `requestResource()` was used to manually "cache" them. When you do that, ResourceManager "locks" the resource once, so you must `release()` it later. Resources were not released, and warnings appeared. When you `release()` resource, it still is loaded ("cached"). Resource's `getLockCount()` is 0, though, so it might be unloaded by ResourceManager if there is a lot of resources. | |||
2016-03-03 | SCI32: Fix misidentification of createFontBitmap(CelInfo &) | Colin Snover | |
2016-03-03 | SCI32: Add all kBitmap signatures | Colin Snover | |
Not all SCI2.1late/SCI3 function signatures are fully known yet, but all subops are now represented in the kernel tables. | |||
2016-03-02 | SCI32: Minor consistency improvement to FrameOut | Colin Snover | |
2016-03-02 | SCI32: "Fix" missing fade transitions | Colin Snover | |
The original engine had some members on PlaneShowStyle to allow wall clock timing but never actually used them in the processing loop so transitions simply ran as quickly as the CPU could process them. For the moment, we will just limit these transitions to ~30fps, which hopefully roughly matches the speed of the engine on hardware of the era. | |||
2016-03-02 | SCI32: Add a workaround for kPalVarySetPercent in GK1 (chapter change) | Filippos Karapetis | |
2016-03-02 | SCI32: Don't do a syncWithScripts on restore from launcher | Martin Kiewitz | |
Causes issues in at least gk1 (option + inventory plane are shown) Game::restore is not called, when doing restores from launcher, so in the original interpreter this script code wasn't called either. Fixes option + inventory planes etc. being shown right after restoring via launcher, when original save/load dialogs were disabled. | |||
2016-03-02 | SCI32: Fix changed screen items drawing on top of higher screen items | Colin Snover | |
2016-03-02 | SCI32: Add consts and remove redundant conditional | Colin Snover | |
Adding consts to try to isolate rectangles that change during draw list processing, to be investigated for incorrect mutations causing lower screen items to be drawn over higher screen items at their edges. | |||
2016-03-02 | SCI32: Review rect rounding in Plane and ScreenItem | Colin Snover | |
These changes should cause ScummVM to be more accurate in edge case rounding. | |||
2016-03-01 | SCI32: Fix bad reads of mirrored cels | Colin Snover | |
2016-03-01 | SCI32: Fix index/offset mixup in updateInfoFlagViewVisible | Willem Jan Palenstijn | |
2016-03-01 | SCI: Cleanup: Use Common::StringArray instead of custom type. | Johannes Schickel | |
2016-03-01 | SCI: Fix Macintosh game sources listing. | Johannes Schickel | |
2016-03-01 | SCI: Use MacResManager when checking for Mac resource forks. | Johannes Schickel | |
2016-03-01 | SCI: New Hoyle 1 was actually new Hoyle 2 version | Martin Kiewitz | |
5.25", 2 discs, interpreter 0.668 | |||
2016-03-01 | SCI: Add another version of hoyle 1 (5.25") | Martin Kiewitz | |
2016-03-01 | SCI32: Fix text size calculation scaling to match SCI | Colin Snover | |
The previous code works correctly only for ratios like 2:1 that do not generate remainders. | |||
2016-03-01 | WAGE: Added two more games | Eugene Sandulenko | |
2016-03-01 | WAGE: Added detection for The Tower | Eugene Sandulenko | |
2016-03-01 | WAGE: Added detection for 2 more games | Eugene Sandulenko | |
2016-03-01 | WAGE: Added detection for The Phoenix | Eugene Sandulenko | |
2016-03-01 | WAGE: Fix bufer overrun in bitmap code | Eugene Sandulenko | |