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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-19
FULLPIPE: Added debug info to saveload code
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-19
Merge pull request #833 from h3xx/sci-checksums-lsl3-amiga
Filippos Karapetis
SCI: Add lsl3 amiga detection checksums
2016-09-19
DM: Some more renaming
Strangerke
2016-09-19
FULLPIPE: Remove obsolete TODO comment
Torbjörn Andersson
2016-09-19
DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundMan
Strangerke
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Fix merging graphic pages to screen
Paul Gilbert
2016-09-18
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Extra space in sprite line decoding as workaround for bad data
Paul Gilbert
2016-09-19
DM: Remove a couple of useless checks
Strangerke
2016-09-19
DM: Fix verbose warnings using GCC
Strangerke
2016-09-18
SCI: Add lsl3 amiga detection checksums
Dan Church
Game reports v1.027, 1990-01-27.
2016-09-19
DM: Rename members of SoundIndex
Strangerke
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-18
FULLPIPE: Implemented savefile loading
Eugene Sandulenko
2016-09-18
DM: Rename some more enums
Strangerke
2016-09-18
XEEN: Stop audio if intro sequence aborted
Paul Gilbert
2016-09-18
ALL: Homogeneize use of 'saved game' in messages
Thierry Crozat
2016-09-18
XEEN: Fix fade out at end of Darkside Title sequence
Paul Gilbert
2016-09-18
XEEN: Support switching between fx & game music, fx fixes
Paul Gilbert
2016-09-18
SCI: Add qfg1vga script patch to fix bug #9558
Martin Kiewitz
This solves a game bug, that also happens when using the original interpreter, during the time where Brutus and Bruno meet at the shooting range.
2016-09-18
DM: Rename members of Behavior, some more renaming
Strangerke
2016-09-18
DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMask
Strangerke
2016-09-18
DM: Rename Creature masks, move SoundMode to sound.h
Strangerke
2016-09-18
FULLPIPE: Moved save-related functions to statesaver.cpp
Eugene Sandulenko
2016-09-18
FULLPIPE: Implement map saving and save obfuscation
Eugene Sandulenko
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-09-17
XEEN: Fix message in dump debugger command
Paul Gilbert
2016-09-18
DL: Enforce the use of CreatureType
Strangerke
2016-09-18
FULLPIPE: Save header, remove debug leftovers
Eugene Sandulenko
2016-09-18
FULLPIPE: Properly save object backreferences
Eugene Sandulenko
2016-09-18
FULLPIPE: Remove workaround and follow the original in StaticANIObject copy ↵
Eugene Sandulenko
constructor
2016-09-18
FULLPIPE: Fix StaticANIObject::getMovementIdById
Retro-Junk
2016-09-18
FULLPIPE: Further work on saving
Eugene Sandulenko
2016-09-17
XEEN: Fix setting FX pause countdowns
Paul Gilbert
2016-09-17
XEEN: Fix playback of VOC resources
Paul Gilbert
2016-09-17
XEEN: Added dump command to the debugger
Paul Gilbert
2016-09-17
FULLPIPE: Mass fix incorrect inhibitor flag
Retro-Junk
2016-09-17
FULLPIPE: Fix teleportation when turning mid-walk
Retro-Junk
2016-09-17
FULLPIPE: Turned MfcArchive into read/write stream like in original
Eugene Sandulenko
2016-09-17
FULLPIPE: Implement inventory saving
Eugene Sandulenko
2016-09-17
XEEN: Fix FX instrument handling
Paul Gilbert
2016-09-17
DM: Some renaming in group
Strangerke
2016-09-17
ADL: Fix detection entry for hires4-atari8 (#9561)
Walter van Niftrik
2016-09-16
XEEN: Fix some compiler warnings
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
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