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author | Thierry Crozat | 2016-09-18 16:39:11 +0100 |
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committer | Thierry Crozat | 2016-09-18 16:40:34 +0100 |
commit | a87a702eb2f2dd0e40d9784e013f04ab12d52173 (patch) | |
tree | f43aea203aee054fd8b70cc5bd8593e91d22b3fa /engines | |
parent | e51dcbb153f94eeba35a56e02928582e84840713 (diff) | |
download | scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.gz scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.bz2 scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.zip |
ALL: Homogeneize use of 'saved game' in messages
Diffstat (limited to 'engines')
-rw-r--r-- | engines/drascula/saveload.cpp | 2 | ||||
-rw-r--r-- | engines/engine.cpp | 2 | ||||
-rw-r--r-- | engines/kyra/saveload_eob.cpp | 8 | ||||
-rw-r--r-- | engines/sword1/control.cpp | 10 |
4 files changed, 11 insertions, 11 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index eb72a999d4..e99898da5a 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -45,7 +45,7 @@ void DrasculaEngine::checkForOldSaveGames() { GUI::MessageDialog dialog0( _("ScummVM found that you have old savefiles for Drascula that should be converted.\n" - "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n" + "The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n" "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel")); int choice = dialog0.runModal(); diff --git a/engines/engine.cpp b/engines/engine.cpp index 8fff99f3fc..68d9e8fde6 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -545,7 +545,7 @@ bool Engine::warnUserAboutUnsupportedGame() { if (ConfMan.getBool("enable_unsupported_game_warning")) { GUI::MessageDialog alert(_("WARNING: The game you are about to start is" " not yet fully supported by ScummVM. As such, it is likely to be" - " unstable, and any saves you make might not work in future" + " unstable, and any saved game you make might not work in future" " versions of ScummVM."), _("Start anyway"), _("Cancel")); return alert.runModal() == GUI::kMessageOK; } diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp index 9329d14255..7823064c3b 100644 --- a/engines/kyra/saveload_eob.cpp +++ b/engines/kyra/saveload_eob.cpp @@ -554,7 +554,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile) } delete fs; - ::GUI::MessageDialog dialog(Common::String::format(_("The following original save game file has been found in your game path:\n\n%s %s\n\nDo you wish to use this save game file with ScummVM?\n\n"), temp.c_str(), dsc.c_str()), _("Yes"), _("No")); + ::GUI::MessageDialog dialog(Common::String::format(_("The following original saved game file has been found in your game path:\n\n%s %s\n\nDo you wish to use this saved game file with ScummVM?\n\n"), temp.c_str(), dsc.c_str()), _("Yes"), _("No")); if (dialog.runModal()) origFiles.push_back(temp); } @@ -579,7 +579,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile) // This will probably never happen, since we do have 990 save slots if (assignedSlots != numFilesFound) - warning("%d original save files could not be converted due to missing save game slots", numFilesFound - assignedSlots); + warning("%d original save files could not be converted due to missing saved game slots", numFilesFound - assignedSlots); } else { newSlots.push_back(destSlot); @@ -587,7 +587,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile) if (destSlot != -1) { if (Common::find(_gui->_saveSlots.begin(), _gui->_saveSlots.end(), destSlot) != _gui->_saveSlots.end()) { - ::GUI::MessageDialog dialog(Common::String::format(_("A save game file was found in the specified slot %d. Overwrite?\n\n"), destSlot), _("Yes"), _("No")); + ::GUI::MessageDialog dialog(Common::String::format(_("A saved game file was found in the specified slot %d. Overwrite?\n\n"), destSlot), _("Yes"), _("No")); if (!dialog.runModal()) return false; } @@ -620,7 +620,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile) _inf->reset(); if (destSlot == -1 && importedCount) { - ::GUI::MessageDialog dialog(Common::String::format(_("%d original save game files have been successfully imported into\nScummVM. If you want to manually import original save game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount)); + ::GUI::MessageDialog dialog(Common::String::format(_("%d original saved game files have been successfully imported into\nScummVM. If you want to manually import original saved game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount)); dialog.runModal(); } diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 201c3aa9bd..be5f33600e 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -861,7 +861,7 @@ void Control::checkForOldSaveGames() { GUI::MessageDialog dialog0( _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n" - "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n" + "The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n" "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel")); int choice = dialog0.runModal(); @@ -1159,7 +1159,7 @@ bool Control::restoreGameFromFile(uint8 slot) { uint saveHeader = inf->readUint32LE(); if (saveHeader != SAVEGAME_HEADER) { // Display an error message, and do nothing - displayMessage(0, "Save game '%s' is corrupt", fName); + displayMessage(0, "Saved game '%s' is corrupt", fName); return false; } @@ -1167,7 +1167,7 @@ bool Control::restoreGameFromFile(uint8 slot) { uint8 saveVersion = inf->readByte(); if (saveVersion > SAVEGAME_VERSION) { - warning("Different save game version"); + warning("Different saved game version"); return false; } @@ -1229,8 +1229,8 @@ bool Control::convertSaveGame(uint8 slot, char *desc) { if (testSave) { delete testSave; - Common::String msg = Common::String::format(_("Target new save game already exists!\n" - "Would you like to keep the old save game (%s) or the new one (%s)?\n"), + Common::String msg = Common::String::format(_("Target new saved game already exists!\n" + "Would you like to keep the old saved game (%s) or the new one (%s)?\n"), oldFileName, newFileName); GUI::MessageDialog dialog0(msg, _("Keep the old one"), _("Keep the new one")); |