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AgeCommit message (Expand)Author
2009-02-28Increase colour refcount when allocating colourWillem Jan Palenstijn
2009-02-28Disable xfact/yfact scaling in embedded views.Willem Jan Palenstijn
2009-02-28Fix warnings.Johannes Schickel
2009-02-28Added detection for more SCI games and demosGreg Frieger
2009-02-28clean up some warningsAndre Heider
2009-02-28set the correct OPL2 frequency for WiiAndre Heider
2009-02-28SCI: Renamed some kernel types and general cleanupJordi Vilalta Prat
2009-02-28Fixed MSVC compiler warningPaul Gilbert
2009-02-28Add support for saving Common::String objects.Willem Jan Palenstijn
2009-02-28Shutting up a compiler warningSven Hesse
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-02-28Make CFSML writers take const argumentsWillem Jan Palenstijn
2009-02-28Initialize mixer feed variablesWillem Jan Palenstijn
2009-02-28cleanupMax Horn
2009-02-28SCI: Get rid around the first layer around the ScummVM audio mixer. Also reso...Max Horn
2009-02-28Improved debug output when listing animations.Nicola Mettifogo
2009-02-28SCI: Get rid of extra layer around our timer managerMax Horn
2009-02-28Add German font data table for German versions of Elvira 2 and Waxworks.Travis Howell
2009-02-28Elvira 1 uses slightly different font data table, shared for all languages.Travis Howell
2009-02-27Add FIXME: We need a pcm_device->exit() function,Willem Jan Palenstijn
2009-02-27Depend on backend timer API instead of a new mutexWillem Jan Palenstijn
2009-02-27Add detection of another version of the Black Cauldron. (See bug #2628354).Matthew Hoops
2009-02-27Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?.Travis Howell
2009-02-27Fix reading corrupted saves.Willem Jan Palenstijn
2009-02-27fix warnings and memleaks in savegame.cfsmlWillem Jan Palenstijn
2009-02-27sync savegame.cfsml with include/ dir changesWillem Jan Palenstijn
2009-02-27Fix code formattingEugene Sandulenko
2009-02-27The engine has now to build the drawing list for the graphic department, inst...Nicola Mettifogo
2009-02-27Improved debugger output.Nicola Mettifogo
2009-02-27Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").Torbjörn Andersson
2009-02-27Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")Torbjörn Andersson
2009-02-27SCI: Remove empty include/ dirMax Horn
2009-02-27SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp f...Max Horn
2009-02-27SCI: Moved almost all files from include/ to other dirs; only include/engine....Max Horn
2009-02-27SCI: Commited file handling revamp, work in progressMax Horn
2009-02-26Reset successor variable after use.Willem Jan Palenstijn
2009-02-26- Removed engine/sys_strings.*Filippos Karapetis
2009-02-26start out with an empty array of file handles, so the Enginestates matches be...Andre Heider
2009-02-26fix graphics regression in Iceman caused by r38909Willem Jan Palenstijn
2009-02-26protect the sfx timer with the callbackMutex to fix the race the condition wh...Andre Heider
2009-02-26reinit sfx in game_init() when it got deinitialized in game_exit(), this unmu...Andre Heider
2009-02-26cleanupMax Horn
2009-02-26SCI: Modified gfx_new_mode to take a Graphics::PixelFormatMax Horn
2009-02-26SCI: Changed 'typedef enum { } NAME' into C++-style 'enum NAME { }'Max Horn
2009-02-26SCI: Turned the crossblit code into a templateMax Horn
2009-02-26SCI: Some nitpick FIXMEs on incorrect opcode number comments ;)Max Horn
2009-02-26SCI: Moved gfx_line.cpp to line.h and turned _gfx_draw_line_buffer into a tem...Max Horn
2009-02-26SCI: Replaced #define hack to fake subclassing in C by regular C++ subclassingMax Horn
2009-02-26Added filter to preserve needed Animation across location switch.Nicola Mettifogo