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2017-02-21ADL: Use 0-sample for speaker silenceWalter van Niftrik
This reduces popping noises
2017-02-21DIRECTOR: Put parsing lingo debug ouptu to separate debug flagEugene Sandulenko
2017-02-21DIRECTOR: Properly load Movie Script for D2 and D3Eugene Sandulenko
2017-02-20TITANIC: Renamings for CBridgeViewPaul Gilbert
2017-02-20TITANIC: Fix cruise button on ship controlsPaul Gilbert
2017-02-20TITANIC: Fix the steering wheel hornPaul Gilbert
2017-02-20TITANIC: Initial cleanup & renamings for bridge controlsPaul Gilbert
2017-02-21CRYO: Fix a bug in syncTapePointersStrangerke
2017-02-20TITANIC: Fixes for Titania's speechPaul Gilbert
2017-02-20TITANIC: Renamings for CHeadSlot base classPaul Gilbert
2017-02-20ADL: Clean up/comment hires6 string printingWalter van Niftrik
2017-02-20ADL: Fix hires6 flute opcodeWalter van Niftrik
2017-02-20TITANIC: Wait for parrot speech to end before waking TitaniaPaul Gilbert
2017-02-20TITANIC: Handle trying to put multiple brain cards in the same slotPaul Gilbert
2017-02-20TITANIC: Cleanup and renaming for CBrain base classPaul Gilbert
2017-02-20TITANIC: Fix using brain pieces in the wrong slotsPaul Gilbert
2017-02-20DIRECTOR: Hid noisy debug outputEugene Sandulenko
2017-02-20DIRECTOR: Fix event processingEugene Sandulenko
2017-02-21SCUMM: MM V0: Fix actors skipping between certain walk-boxesRobert Crossfield
2017-02-20DIRECTOR: Added more debug output for scoreEugene Sandulenko
2017-02-20TITANIC: Renamings for Titania head and brain slotsPaul Gilbert
2017-02-20TITANIC: Fix handling of Titania head slot mouse draggingPaul Gilbert
2017-02-20ADL: Implement hires6 game loop hacksWalter van Niftrik
2017-02-20TITANIC: Fix adding centre cards to TitaniaPaul Gilbert
2017-02-20ADL: Implement hires6 action opcode 0x1eWalter van Niftrik
2017-02-19TITANIC: Remove unused fields from TTtitleScriptPaul Gilbert
2017-02-19TITANIC: Fix using ears on TitaniaPaul Gilbert
2017-02-19WORKAROUND: Stop resetting bomb code wheels when loading savegamesPaul Gilbert
The original kept resetting the bomb's code wheels whenever the view was entered, which meant reloading a savegame, you lost any progress you'd made. Presumably this was done as a quick and dirty hack in case anyone was stupid enough to rearm the bomb after fixing it the first time. I've added new code that now only resets the wheels when the bomb is initially armed, and you can now save in the bomb closeup, and it will remember all your selections
2017-02-19TITANIC: Renamings for CBomb classPaul Gilbert
2017-02-19TITANIC: Fixes and cleanup for CodeWheelPaul Gilbert
2017-02-19TITANIC: Fix bomb countdownPaul Gilbert
2017-02-19TITANIC: Play seasonal music when entering arboretumPaul Gilbert
2017-02-19CRYO: Rename sync functionsStrangerke
2017-02-19CRYO: Rewrite save/load game functionsStrangerke
2017-02-19ADL: Implement hires6 action opcode 0x1dWalter van Niftrik
2017-02-19DIRECTOR: Hide assert() in Text Cast readingEugene Sandulenko
2017-02-19DIRECTOR: Added detection for The Apartment 2.0Eugene Sandulenko
2017-02-19TITANIC: Fix Arm placement when placed on gondolier slidersPaul Gilbert
2017-02-19TITANIC: Make CCarry fields private where appropriatePaul Gilbert
2017-02-19ADL: Implement hires6 direction opcodesWalter van Niftrik
2017-02-19ADL: Implement hires6 action opcode 0x12Walter van Niftrik
2017-02-18TITANIC: Workaround for using magazine on incorrect objectsPaul Gilbert
2017-02-18TITANIC: Renamings for CCarry classPaul Gilbert
2017-02-18TITANIC: Fix dragging arms in Gondolier closeupPaul Gilbert
2017-02-18TITANIC: Further cleanup of the Gondolier slidersPaul Gilbert
2017-02-18TITANIC: Renaming and cleanup for CGondolierSliderPaul Gilbert
2017-02-18TITANIC: Fix adding held items to inventory after unlocking armsPaul Gilbert
2017-02-18TITANIC: Workaround original Maitre'D bug where _musicHandler was nullPaul Gilbert
2017-02-18TITANIC: Fix Maitre'D playing music checkPaul Gilbert
2017-02-18DIRECTOR: Add detection for Meet MediabandEugene Sandulenko