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AgeCommit message (Expand)Author
2007-08-17Removed an obsolete TODOFilippos Karapetis
2007-08-16Now using stacks to keep track of multiple levels when parsing location scripts.Nicola Mettifogo
2007-08-16Fixed some warningMax Horn
2007-08-16Changed more parsing routines to use tables instead of switch statements.Nicola Mettifogo
2007-08-15Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSa...Kari Salminen
2007-08-15Moved AgiSound definition around and also changed it from a struct to a class.Kari Salminen
2007-08-15Removed unneeded code from inside #if 0 ... #endif -clauses.Kari Salminen
2007-08-15Removed use of decodeSound(int resnum). Not needed at the moment (Probably go...Kari Salminen
2007-08-15Removed use of USE_IIGS_SOUND (#define).Kari Salminen
2007-08-15Changed use of USE_CHORUS (#define) to g_useChorus (static boolean).Kari Salminen
2007-08-15Made AGI's 4-channel PCjr sound not need structure packing pragmas anymore. A...Kari Salminen
2007-08-14Oops oops. This fixes the bug fix.Nicola Mettifogo
2007-08-14Oops. Removed debug code.Nicola Mettifogo
2007-08-14Fixed bug (array-overflow) in NS introduction. This randomly caused the intro...Nicola Mettifogo
2007-08-14Defined new Table for location scripts level-0 statements, and changed parseL...Nicola Mettifogo
2007-08-14Fixed a couple of mistyped strings, solving a crash in the introduction of BS...Nicola Mettifogo
2007-08-14fix issues with parenthesesMatthew Hoops
2007-08-14Limit loading external fonts, to required game versions.Travis Howell
2007-08-14Shuffled around AgiGameID's declaration and an include to get stuff hopefully...Kari Salminen
2007-08-14Added forward declaration for enum AgiGameID (Was breaking compilation on GCC).Kari Salminen
2007-08-14Moved Apple IIGS related structs' read & finalize functions' implementations ...Kari Salminen
2007-08-14Defined some functions in Agi::SoundMgr and moved stuff generally around betw...Kari Salminen
2007-08-14Unified intendation, purely visual changes.Kari Salminen
2007-08-14Not saving Apple IIGS instrument header's unneeded info anymore (Priority inc...Kari Salminen
2007-08-14Partially reverting commit 28568, so now engine is back in charge for parsing...Nicola Mettifogo
2007-08-14GCC doesn't like the extra qualifier when DECLARE_COMMAND_PARSER() etc. areTorbjörn Andersson
2007-08-14Making it work again for 16bit VMDsSven Hesse
2007-08-14Fixed talking videos syncSven Hesse
2007-08-14The talking videos work a bit better now. The sync and coordinates are still ...Sven Hesse
2007-08-13Added invalid opcode entries in slot 0 of opcode lists, and adjusted indices ...Nicola Mettifogo
2007-08-13Moved opcode initialization to new routine.Nicola Mettifogo
2007-08-13Changed instruction parsing to array of function pointers.Nicola Mettifogo
2007-08-13Changed Table to return 0 instead of -1 when lookup fails. Lookup already yie...Nicola Mettifogo
2007-08-13Changed Command parsing/execution and Instruction execution from switch state...Nicola Mettifogo
2007-08-13Added a couple of simple AgiSound stop, play, isPlaying-functions.Kari Salminen
2007-08-13Grouped wave lists together into oscillators (Oscillators always consists of ...Kari Salminen
2007-08-13Fix for some cases where the protagonist from some savegames in IHNM was not ...Filippos Karapetis
2007-08-13Made calcTrueSampleSize seek back to stream's start when ending the function.Kari Salminen
2007-08-13Moved read- and finalize-functions into corresponding structs and fixed calls...Kari Salminen
2007-08-13Added more functions to help with determining the Apple IIGS samples' real le...Kari Salminen
2007-08-13Woodruff is now controllableSven Hesse
2007-08-13Add details for Japanese PCE version of Loom.Travis Howell
2007-08-13Fix linking errors.Eugene Sandulenko
2007-08-13Ooops, remove extra white space.Travis Howell
2007-08-13Switch Parallaction back to single gameid (to be compatible with 0.10.x), andEugene Sandulenko
2007-08-13(At last) switched Kyra detection to AdvancedDetectorEugene Sandulenko
2007-08-13Use new AD code in AGOS detection.Eugene Sandulenko
2007-08-13When restarting an animation, make sure that the animation's current frame is...Filippos Karapetis
2007-08-13Add Lost In Time demo.Travis Howell
2007-08-13The sprite set by sfSetObjImage is assigned correctly now for IHNM. This fixe...Filippos Karapetis