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2006-05-26isSpriteLoaded() is used by FF, a similar function was commented out in ↵Travis Howell
original code svn-id: r22653
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651
2006-05-26Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)Max Horn
svn-id: r22648
2006-05-26- Put scrollbar inside of list widgetEugene Sandulenko
- Use resize() instead of setPos() and setSize() where applicable svn-id: r22646
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
svn-id: r22640
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn
svn-id: r22638
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
- Show scripts execution if requested svn-id: r22637
2006-05-25Setting a "null" cursor like this doesn't do anything in the SDL backend, andTorbjörn Andersson
could possibly be undefined in other backends. So it should be safe to remove. svn-id: r22636
2006-05-25Minor cleanup and formattingEugene Sandulenko
svn-id: r22634
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
svn-id: r22632
2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
svn-id: r22627
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
svn-id: r22626
2006-05-25Fade down the palette and the music in playVQA(). (We can't fade down theTorbjörn Andersson
palette before that, I think, because then we don't have any good palette to make a backup copy of.) svn-id: r22625
2006-05-25Added support for fading digital music in or out.Torbjörn Andersson
svn-id: r22624
2006-05-25Some more _quitFlag checks, makes quitting while end sequence faster.Johannes Schickel
svn-id: r22623
2006-05-25- Adds some _quitFlag checksJohannes Schickel
- deletes Screen::drawPixel svn-id: r22622
2006-05-25Fixes bead movement speed in end scene.Johannes Schickel
svn-id: r22621
2006-05-24Fixed warning.Torbjörn Andersson
svn-id: r22620
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
svn-id: r22619
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
svn-id: r22617
2006-05-24Fix a const warningMax Horn
svn-id: r22615
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone").Johannes Schickel
svn-id: r22612
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611
2006-05-24Removes debug printf.Johannes Schickel
svn-id: r22610
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24cleanupPaweł Kołodziejski
svn-id: r22608
2006-05-24fixed modifier keysPaweł Kołodziejski
svn-id: r22607
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
svn-id: r22606
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-24opsPaweł Kołodziejski
svn-id: r22604
2006-05-24formating a bitPaweł Kołodziejski
svn-id: r22603
2006-05-24removed not used anymore variablePaweł Kołodziejski
svn-id: r22602
2006-05-24strip one level of funcPaweł Kołodziejski
svn-id: r22601
2006-05-24Seems like the sound is generated at 22050 Hz regardless of output sample rate.Torbjörn Andersson
Hopefully, that will change in the future. svn-id: r22595
2006-05-24Only check if the files on "CD 0" are present. The others are requested withTorbjörn Andersson
"insert CD" messages. (Of course, that isn't supported, or even well tested, but the idea is sound.) This makes it possible to run the BS2 demo again. Incidentally, this is how I *meant* for it to work when I added that check - I even wrote so in the comment above that section of the code - so how on earth did I manage to screw it up like that? svn-id: r22594
2006-05-24Downgraded startHETalkSound() error (when the speech file isn't open) to aTorbjörn Andersson
warning, since it happens on the Pajama Sam's Lost & Found demo's main menu screen. svn-id: r22593
2006-05-23update make subsystemEugene Sandulenko
svn-id: r22591
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588
2006-05-23Check _quitFlag during the first parts of the Kyra 3 main menu animation.Torbjörn Andersson
svn-id: r22587
2006-05-23Fix for saving the palette before playing a VQA movie. (Suggested by LordHoto.)Torbjörn Andersson
svn-id: r22586
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the ↵Paul Gilbert
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-05-23Added the loading of NPC schedulesPaul Gilbert
svn-id: r22580
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, ↵Paul Gilbert
and miscellaneous svn-id: r22579
2006-05-23Added support structures for NPC schedulesPaul Gilbert
svn-id: r22578
2006-05-23Added some extra safety checks. Also contains some started work on ↵Paul Gilbert
redesigning the display of the current action svn-id: r22577
2006-05-23Added script methods for manipulating current action support data and a stub ↵Paul Gilbert
for a script method that plays background music svn-id: r22576