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authorTorbjörn Andersson2006-05-25 20:50:32 +0000
committerTorbjörn Andersson2006-05-25 20:50:32 +0000
commit5f113b2dc23912b23097131e64680dafa3dcd49a (patch)
tree1db03c5308b53da7356796a5ef1873981fa7d251 /engines
parent21a74b6f41c74d713a1cda17d69927b48a267f7b (diff)
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Setting a "null" cursor like this doesn't do anything in the SDL backend, and
could possibly be undefined in other backends. So it should be safe to remove. svn-id: r22636
Diffstat (limited to 'engines')
-rw-r--r--engines/sword1/mouse.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword1/mouse.cpp b/engines/sword1/mouse.cpp
index f925984984..6b72d2238a 100644
--- a/engines/sword1/mouse.cpp
+++ b/engines/sword1/mouse.cpp
@@ -251,7 +251,6 @@ void Mouse::setPointer(uint32 resId, uint32 rate) {
createPointer(resId, _currentLuggageId);
if ((resId == 0) || (!(Logic::_scriptVars[MOUSE_STATUS] & 1) && (!_mouseOverride))) {
- _system->setMouseCursor(NULL, 0, 0, 0, 0);
_system->showMouse(false);
} else {
animate();