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2010-09-23DRASCULA: Play the English "von Braun" trackTorbjörn Andersson
The workaround is no longer needed since we provide the previously missing track. It shouldn't break the game if you play from the CD either, as the timing appears to be hardwired rather than keyed to the music. svn-id: r52866
2010-09-22HUGO: Constify char* parameters in ScreenArnaud Boutonné
svn-id: r52860
2010-09-22HUGO: Fix intro in H3 WinArnaud Boutonné
This fixes the path on the world map, during intro svn-id: r52858
2010-09-22AGI: Fix for Bug #3067263 "SQ2: ScummVM hanging on the inventory screen"David Turner
This was due to a loop in AgiEngine::selectItems(int n), which lacked a check that the engine was quitting or restarting. svn-id: r52856
2010-09-21DRASCULA: Keep keyboard buffer flushed while waiting for conversationTorbjörn Andersson
Otherwise buffered-up key presses can cause dialog to be skipped once the player finally picks a conversation option. svn-id: r52850
2010-09-21DRASCULA: Fix bug #3069977 ("Grafic Glitches in text")Torbjörn Andersson
If response() loads an image into backSurface, we need to restore the conversation charset to it once we're done. This may very well fix a few other similar bugs, but I haven't verified that. svn-id: r52845
2010-09-21DRASCULA: Fix invalid memory access on inventory screenTorbjörn Andersson
When clicking outside of all inventory objects, the whichObject() function would return 43, which is an invalid inventoryObjects[] index. I think that's what caused it to crash for me. There are a few other inventoryObjects[]-related changes as well. svn-id: r52843
2010-09-21KYRA2/LOL PC-98: fix sfx rateFlorian Kagerer
svn-id: r52842
2010-09-21AGI: Deconfusify the AGI music driverTorbjörn Andersson
(After a brief discussion with sev.) AdLib is now the old Sarien sound, PCjr is the new PCjr emulation. PCjr is still the default; we don't need to ask getMusicType() how to get there. svn-id: r52838
2010-09-21AGI: Changed meaning of pcjr sound device. Now it is Sarien emuEugene Sandulenko
Music drivers: default: proper Tandy/PCJr adlib: proper Tandy/PCJr pcjr: old Sarien emu amiga: old Sarien emu in Amiga mode pcspk: Sarien emu in PCSpk mode (quite wrong) midi: 4 channel MIDI svn-id: r52836
2010-09-20KYRA: Fix RTL from LoL's main menu.Johannes Schickel
svn-id: r52835
2010-09-20AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS GamesEugene Sandulenko
svn-id: r52831
2010-09-20SWORD1: Fix bug #3032772: SWORD1: Mute setting does not workEugene Sandulenko
svn-id: r52827
2010-09-20SWORD2: More safeguards for mute settingEugene Sandulenko
svn-id: r52825
2010-09-20SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"Eugene Sandulenko
svn-id: r52823
2010-09-20Make r52818 general on trunkLars Skovlund
svn-id: r52820
2010-09-20SCI: Handle bit 2 of scaleSignal by not updating nsRect values whenLars Skovlund
it's set. Currently game-specific for Hoyle4; fixes bug #3038424. But other SCI1.1 games should be tested with a general version of this to see whether it fixes relevant bugs. svn-id: r52818
2010-09-20GOB: Don't crash if getCharData() returns NULLTorbjörn Andersson
This happened to me when playing the floppy version of Gobliins 2. I don't know if it's a fix or a workaround, but the function can clearly return NULL so let's guard against it. svn-id: r52813
2010-09-19SCI2/2.1: Changes to the plane codeFilippos Karapetis
Moved some plane related functions inside updatePlane() instead of frameOut(). Cleanup. svn-id: r52804
2010-09-19SCI: Added documentation for the different music patches in SCI gamesFilippos Karapetis
svn-id: r52802
2010-09-19SCI2: Some work on RBT filesFilippos Karapetis
svn-id: r52801
2010-09-19SAGA: Fixed bug #3068840 - "ITE: ScummVM crashes when talking on the ferry"Filippos Karapetis
svn-id: r52799
2010-09-18SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject ↵Travis Howell
in revision 42737. svn-id: r52798
2010-09-18SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.Travis Howell
svn-id: r52796
2010-09-18SWORD2: Plug memory leaks.Eugene Sandulenko
svn-id: r52795
2010-09-18M4: NULL terminate after a strncpyPaul Gilbert
svn-id: r52794
2010-09-18M4: Added missing breaks to switch statementPaul Gilbert
svn-id: r52793
2010-09-18SCUMM: minor cleanupFlorian Kagerer
svn-id: r52792
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-09-18TESTBED: Fix warningsFilippos Karapetis
svn-id: r52790
2010-09-18SCI: Some changes to the fallback detector (sync with branch 1.2.0)Filippos Karapetis
Added more graceful handling of the case where SCI32 isn't built in and the user tries to detect or start a SCI32 game svn-id: r52789
2010-09-17HUGO: Fix crash in the first screen of H1 DosArnaud Boutonné
- Fix crash in the first screen of H1 Dos - Clean up svn-id: r52787
2010-09-17SCI: Fix compilation on AmigaOS.Johannes Schickel
svn-id: r52784
2010-09-17SCI: Add CMS driver for SCI1-SCI1.1.Johannes Schickel
svn-id: r52781
2010-09-17SOUND: Move CMS emulator to sound/softsynth.Johannes Schickel
svn-id: r52778
2010-09-17SCI: Proper initialization in MidiPlayer's constructor.Johannes Schickel
svn-id: r52768
2010-09-17GOB: Add detection for polish gob2 and gob3Arnaud Boutonné
MD5s provided in bug #3067489 svn-id: r52767
2010-09-17SCI: Use spaces for indentation for consistency.Johannes Schickel
I think the code uses this in this particular instance to have the comments on top of the various tables aligned with the actualy entries, so I decided not to make this conform to our guidelines, but rather to the rest of the style used in this file. svn-id: r52766
2010-09-17SCI2: some very early work on kSetShowStyleFilippos Karapetis
svn-id: r52764
2010-09-17I18N: Use a String instead of a char buffer.Johannes Schickel
This should improve r52751, since String does automatic memory handling, thus no more buffer overflows should by possible by having a too large translated string. svn-id: r52758
2010-09-17SCI: Removed some unnamed selector access in the workarounds. Fixes the ↵Filippos Karapetis
regression in the demo of EcoQuest, when opening a window svn-id: r52757
2010-09-16HUGO: Fix H1 DOS initializationArnaud Boutonné
Fix a bug in hugo.dat loading and initialize properly Hugo1 DOS svn-id: r52755
2010-09-16I18N: fix a buffer size issue with translated save/load strings in AGOSThierry Crozat
svn-id: r52751
2010-09-16TESTBED: fixed detectionNeeraj Kumar
svn-id: r52747
2010-09-16AGI: Initialise PCjr emulator channels on creationTorbjörn Andersson
Because chanGen() gets called very early, and sometimes it crashes ScummVM as soon as the game starts. Actually, it's probably enough to initialise a couple of fields in _tchannel[], but I figured it couldn't hurt to clear all of _channel[] and _tchannel[]. svn-id: r52741
2010-09-15I18N: Add translation for load/save success or failure messagesThierry Crozat
Also improve and update the french translation. svn-id: r52740
2010-09-15DRACI: Initialize MIDI channel volume properly.Johannes Schickel
This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's MIDI files do not setup the channel volume properly before using the channels, but rely on having the maxed out. Since formerly the channel volume was initialized to 255, it caused the channel volume to be zero in case the user used 128 for his volume settings (128*255/255=128, and MIDI volume goes from 0-127). svn-id: r52738
2010-09-15KYRA: Send GM reset on startup.Johannes Schickel
svn-id: r52737
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2010-09-15MOHAWK: Finish implementation of the Riven Marble PuzzleMatthew Hoops
You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions. svn-id: r52735