Age | Commit message (Collapse) | Author |
|
The workaround is no longer needed since we provide the previously
missing track. It shouldn't break the game if you play from the CD
either, as the timing appears to be hardwired rather than keyed to
the music.
svn-id: r52866
|
|
svn-id: r52860
|
|
This fixes the path on the world map, during intro
svn-id: r52858
|
|
This was due to a loop in AgiEngine::selectItems(int n), which lacked a check
that the engine was quitting or restarting.
svn-id: r52856
|
|
Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.
svn-id: r52850
|
|
If response() loads an image into backSurface, we need to restore the
conversation charset to it once we're done. This may very well fix a
few other similar bugs, but I haven't verified that.
svn-id: r52845
|
|
When clicking outside of all inventory objects, the whichObject()
function would return 43, which is an invalid inventoryObjects[]
index. I think that's what caused it to crash for me. There are a
few other inventoryObjects[]-related changes as well.
svn-id: r52843
|
|
svn-id: r52842
|
|
(After a brief discussion with sev.) AdLib is now the old Sarien sound,
PCjr is the new PCjr emulation. PCjr is still the default; we don't
need to ask getMusicType() how to get there.
svn-id: r52838
|
|
Music drivers:
default: proper Tandy/PCJr
adlib: proper Tandy/PCJr
pcjr: old Sarien emu
amiga: old Sarien emu in Amiga mode
pcspk: Sarien emu in PCSpk mode (quite wrong)
midi: 4 channel MIDI
svn-id: r52836
|
|
svn-id: r52835
|
|
svn-id: r52831
|
|
svn-id: r52827
|
|
svn-id: r52825
|
|
svn-id: r52823
|
|
svn-id: r52820
|
|
it's set. Currently game-specific for Hoyle4; fixes bug #3038424. But
other SCI1.1 games should be tested with a general version of this to
see whether it fixes relevant bugs.
svn-id: r52818
|
|
This happened to me when playing the floppy version of Gobliins 2. I
don't know if it's a fix or a workaround, but the function can clearly
return NULL so let's guard against it.
svn-id: r52813
|
|
Moved some plane related functions inside updatePlane() instead of frameOut(). Cleanup.
svn-id: r52804
|
|
svn-id: r52802
|
|
svn-id: r52801
|
|
svn-id: r52799
|
|
in revision 42737.
svn-id: r52798
|
|
svn-id: r52796
|
|
svn-id: r52795
|
|
svn-id: r52794
|
|
svn-id: r52793
|
|
svn-id: r52792
|
|
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
|
|
svn-id: r52790
|
|
Added more graceful handling of the case where SCI32 isn't built in and the
user tries to detect or start a SCI32 game
svn-id: r52789
|
|
- Fix crash in the first screen of H1 Dos
- Clean up
svn-id: r52787
|
|
svn-id: r52784
|
|
svn-id: r52781
|
|
svn-id: r52778
|
|
svn-id: r52768
|
|
MD5s provided in bug #3067489
svn-id: r52767
|
|
I think the code uses this in this particular instance to have the comments on
top of the various tables aligned with the actualy entries, so I decided not
to make this conform to our guidelines, but rather to the rest of the style
used in this file.
svn-id: r52766
|
|
svn-id: r52764
|
|
This should improve r52751, since String does automatic memory handling, thus
no more buffer overflows should by possible by having a too large translated
string.
svn-id: r52758
|
|
regression
in the demo of EcoQuest, when opening a window
svn-id: r52757
|
|
Fix a bug in hugo.dat loading and initialize properly Hugo1 DOS
svn-id: r52755
|
|
svn-id: r52751
|
|
svn-id: r52747
|
|
Because chanGen() gets called very early, and sometimes it crashes
ScummVM as soon as the game starts. Actually, it's probably enough to
initialise a couple of fields in _tchannel[], but I figured it
couldn't hurt to clear all of _channel[] and _tchannel[].
svn-id: r52741
|
|
Also improve and update the french translation.
svn-id: r52740
|
|
This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's
MIDI files do not setup the channel volume properly before using the channels,
but rely on having the maxed out. Since formerly the channel volume was
initialized to 255, it caused the channel volume to be zero in case the user
used 128 for his volume settings (128*255/255=128, and MIDI volume goes from
0-127).
svn-id: r52738
|
|
svn-id: r52737
|
|
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
|
|
You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions.
svn-id: r52735
|