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2009-07-18AGOS: Removed second setjmp in PN code (untested!)Max Horn
svn-id: r42593
2009-07-18AGOS: Get rid of one setjmp in PN code (needs testing)Max Horn
svn-id: r42592
2009-07-18AGOS: Fixed backspace under OS X in Personal NightmareMax Horn
svn-id: r42591
2009-07-18Add workaround for bug #1668393 - ZAK FM-TOWNS: Crash when entering Hostel ↵Travis Howell
from outside. svn-id: r42590
2009-07-18SCI: don't leave debugger after btWillem Jan Palenstijn
svn-id: r42589
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse
svn-id: r42588
2009-07-18SCI: Fix stepping in debuggerWillem Jan Palenstijn
svn-id: r42587
2009-07-18Minor tweak to prevent mouse clicks that close a user wait message also ↵Paul Gilbert
being further interpreted as a user walk destination svn-id: r42578
2009-07-17/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely ↵Sven Hesse
mistaken about its cause, too svn-id: r42572
2009-07-17Adding a workaround for the vanishing Coh Cott bug (#1972466), which is ↵Sven Hesse
actually an error in that video file svn-id: r42570
2009-07-17Cleanup.Johannes Schickel
svn-id: r42565
2009-07-17- Moved SoundAdlibPC definition to new header file sound_adlib.hJohannes Schickel
- Made the future versions of sound.h GPL only - sound_adlib.h is dual licensed under GPL and LGPL (so AdPlug can still benefit from future changes) svn-id: r42564
2009-07-17Replace LGPL header by GPL header.Johannes Schickel
svn-id: r42563
2009-07-17Correct error in saveBackGround.Travis Howell
svn-id: r42561
2009-07-17Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression).Travis Howell
svn-id: r42560
2009-07-17Fix input glitch regression, after pausing in PN.Travis Howell
svn-id: r42559
2009-07-17Added an explicit break out of the event processing loop for mouse buttons ↵Paul Gilbert
and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed svn-id: r42558
2009-07-17Making TOTResourceItem::size unsigned, fixing a graphics bug that crept inSven Hesse
svn-id: r42552
2009-07-17Added some more debug warnings when resources can't be loadedSven Hesse
svn-id: r42551
2009-07-17Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech.Travis Howell
svn-id: r42548
2009-07-17Fix using subtitles only setting in The Dig.Travis Howell
svn-id: r42545
2009-07-16Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, ↵Johannes Schickel
when picking up the spellbook page in the town. svn-id: r42543
2009-07-16This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces ↵Johannes Schickel
instead of tabs for indentation -.-) svn-id: r42539
2009-07-16Formatting fixes.Johannes Schickel
svn-id: r42538
2009-07-16Fixed bug 2820514 ("Help dialog causes crash")Vicent Marti
svn-id: r42537
2009-07-16Fixed GCC warning.Torbjörn Andersson
svn-id: r42536
2009-07-16Added a proper fix for Pepper (the previous one caused regressions in KQ6)Filippos Karapetis
svn-id: r42533
2009-07-16Prior script fix also fixes bug #2820788, with stealing wizard's malletsPaul Gilbert
svn-id: r42528
2009-07-16Added game script fix for bug #2680397 - game hang when using the brochure ↵Paul Gilbert
on the Beekeeper svn-id: r42527
2009-07-16Added missing information for the newly-added version of PepperFilippos Karapetis
svn-id: r42525
2009-07-16Added the French version of KQ5 floppy (bug report #2812611)Filippos Karapetis
svn-id: r42524
2009-07-16Added a detection entry for Pepper's Adventures in Time, and fixed an issue ↵Filippos Karapetis
with _gfxop_set_pic(), which was causing crashes in that game svn-id: r42523
2009-07-16Added no blocking fix for Present Outside Inn scene as wellPaul Gilbert
svn-id: r42522
2009-07-16Game script fix for bug #2525010 - in the GRA version, the luggage blocked ↵Paul Gilbert
Rincewind's exit from the Inn, leaving him in a non-walkable area svn-id: r42521
2009-07-15Bugfix: Disallow GMM Save/Load while in kyragem scene.Johannes Schickel
svn-id: r42507
2009-07-15Fix recent PN regression in vc32_saveScreen().Travis Howell
svn-id: r42504
2009-07-15Remove ioFailed() usage from Cine engine.Kari Salminen
svn-id: r42502
2009-07-15Got rid of two more ioFailed usesMax Horn
svn-id: r42501
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, ↵Paul Gilbert
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500
2009-07-15Hack is no longer required, due to revision 42498.Travis Howell
svn-id: r42499
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
svn-id: r42498
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
svn-id: r42495
2009-07-14AGOS: Some more cleanup and added some comments to the PN codeMax Horn
svn-id: r42494
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
svn-id: r42493
2009-07-14AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26Max Horn
svn-id: r42492
2009-07-14AGOS: Cleanup PN code a bit, trying to make sense out of itMax Horn
svn-id: r42491
2009-07-14Replaced char usage by int8, since char is unsigned on Linux/PPC by default.Johannes Schickel
svn-id: r42490
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in ↵Max Horn
graphics/font.cpp, and handle eos correctly in the FLAC code) svn-id: r42488
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
svn-id: r42483
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵Kari Salminen
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482