aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2014-05-12CGE2: Add Spare.uruk
2014-05-10CGE2: Implement ~Sprite().uruk
2014-05-10CGE2: Implement Sprite::gotoxyz().uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
Also move screenToGround() during the process.
2014-05-10CGE2: Reimplement constructors of Sprite.uruk
2014-05-09CGE2: Remove Polish comments form SNCom.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Further implement loadSprite(), fix compilation error.uruk
2014-05-08CGE2: Implement EncryptedStream::ident().uruk
2014-05-08CGE2: Remove unnecessary whitespaces.uruk
2014-05-08CGE2: Add kIdTab and _lineCount to EncryptedStream.uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-08CGE2: Some renaming in V3D and V2D.uruk
2014-05-08CGE2: Use nullptrs instead of NULLs.uruk
2014-05-08CGE2: Add new types: V2D and V3D.uruk
2014-05-08CGE2: Make number() static, add token() to File I/O.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Read identifiers properly in Text::load().uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29Merge remote-tracking branch 'origin/master' into cge2uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-29CGE: Replace magic numbers with defines.uruk
2014-04-29FULLPIPE: Fix ModalSaveGame::setup()Eugene Sandulenko
2014-04-29FULLPIPE: Implement ModalSaveGame::setup()Eugene Sandulenko
2014-04-29SCI: Disable detection of "SCI Narration Demo" fangame.D G Turner
This is not supported as it requires network access to use the Google Translate API, which is not supported by OSystem.
2014-04-28DRACI: Inventory opening after finished callback.lukaslw
2014-04-28DRACI: Opening inventory during movements and actions.lukaslw
2014-04-28Merge pull request #450 from JenniBee/masterEugene Sandulenko
SCI: Add detection entries for many more fan games.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-04-28Merge pull request #445 from lukaslw/second_branchEugene Sandulenko
DRACI: Saving and fading out improvments.
2014-04-28FULLPIPE: Fix one more warningEugene Sandulenko
2014-04-28FULLPIPE: Fix warningsEugene Sandulenko
2014-04-28CGE2: Implement deinitialization properly.uruk
2014-04-28CGE2: Deallocate _resman in destructor.uruk
2014-04-28FULLPIPE: Implement ModalSaveGame::init()Eugene Sandulenko
2014-04-27PEGASUS: Fix a Norad Delta door locked soundMatthew Hoops
Based on a patch by Keith Kaisershot
2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-27PEGASUS: Fix repeated audio analysis video when leaving after defeating SinclairKeith Kaisershot
2014-04-27FULLPIPE: More code to ModalSaveGameEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::getSaveName()Eugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame destructorEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::ModalSaveGame()Eugene Sandulenko
2014-04-27FULLPIPE: Implement StaticANIObject::calcStepLen()Eugene Sandulenko
2014-04-27FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::setPanAndVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement SoundList::getSoundItemById()Eugene Sandulenko
2014-04-26FULLPIPE: Fixed Sound::getVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound() destructorEugene Sandulenko