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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-07-02
Fixed typo.
Denis Kasak
2009-07-02
Added struct Room.
Denis Kasak
2009-07-02
DraciEngine now opens and stores pointers to essential archives. Changed code...
Denis Kasak
2009-07-02
Merged the info available from _objectStatus with the GameObject struct. Made...
Denis Kasak
2009-07-02
Added BArchive::clearCache() method for clearing the data cache of opened files.
Denis Kasak
2009-07-02
Make the meta engine pass the pointer to the detected version and not the who...
Denis Kasak
2009-07-01
Added empty animation.cpp and animation.h files.
Denis Kasak
2009-07-01
Added Text::setSpacing() method.
Denis Kasak
2009-07-01
Made Text objects calculate their widths and heights properly.
Denis Kasak
2009-07-01
Removed declaration of Screen::drawSprite() which is now obsolete.
Denis Kasak
2009-07-01
Made coordinate specification mandatory when constructing objects of type Spr...
Denis Kasak
2009-07-01
Modified Sprite, Text and Drawable to handle data hiding properly since they'...
Denis Kasak
2009-07-01
Added Text::setText() and Text::setColour() methods. Changed demo animation t...
Denis Kasak
2009-07-01
Changed intro animation to render text via the new Text class.
Denis Kasak
2009-07-01
Added text position specification to Text constructor.
Denis Kasak
2009-07-01
Added Text as a subclass of Drawable. Fixed syntax error in font.cpp
Denis Kasak
2009-07-01
Added Font::drawString overload that takes in a pointer to a byte buffer and ...
Denis Kasak
2009-06-30
Added the Drawable abstract base class and made Sprite inherit from it.
Denis Kasak
2009-06-29
Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl...
Denis Kasak
2009-06-29
Account for endianess properly when reading in game variables.
Denis Kasak
2009-06-28
Added an offset parameter to Script::run() so we can specify where to start t...
Denis Kasak
2009-06-28
Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...
Denis Kasak
2009-06-28
Removed disassembling of the GPL script for the first game location from Drac...
Denis Kasak
2009-06-28
Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for ...
Denis Kasak
2009-06-27
Added Script instance to DraciEngine. Restored disassembling of a demo script...
Denis Kasak
2009-06-27
Renamed Script::gpldisasm() to Script::run().
Denis Kasak
2009-06-27
Put all GPL interpreter related routines inside a Script class.
Denis Kasak
2009-06-27
Renamed gpldisasm.* to script.* in anticipation of using it as a script intep...
Denis Kasak
2009-06-27
Extended Game to load all info from INIT.DFW (general game info, dialog offse...
Denis Kasak
2009-06-27
Added Game's constructor. Added the Person struct and made Game constructor r...
Denis Kasak
2009-06-26
Added empty Game class.
Denis Kasak
2009-06-25
Oops, really fixed typo.
Denis Kasak
2009-06-25
Fixed typo.
Denis Kasak
2009-06-25
Made the DraciEngine destructor free _font and _mouse.
Denis Kasak
2009-06-25
Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.
Denis Kasak
2009-06-25
Added transformToRows() static method to Sprite. Modified Sprite constructors...
Denis Kasak
2009-06-25
Implemented some more methods in Mouse so all mouse-related events are handle...
Denis Kasak
2009-06-24
Started work on the Mouse class.
Denis Kasak
2009-06-22
Changed Font::fillScreen() to accept a uint8 instead of a uint16.
Denis Kasak
2009-06-22
* Expanded docs for the Sprite class
Denis Kasak
2009-06-22
Documentation fix for the Font class.
Denis Kasak
2009-06-22
Replaced return values with Common::k*Error constants.
Denis Kasak
2009-06-19
Updated the demo animation to use the new Surface features (transparency, dir...
Denis Kasak
2009-06-19
* Made the Screen class use the new Surface class.
Denis Kasak
2009-06-19
Added support for the new Surface class to Font (transparency, marking dirty ...
Denis Kasak
2009-06-19
Made the Surface class compile.
Denis Kasak
2009-06-19
Added Sprite::draw() method for drawing sprites to a Surface.
Denis Kasak
2009-06-18
Added Surface class.
Denis Kasak
2009-06-18
Turned constants into enum in order to remove need of prototypes.
Eugene Sandulenko
2009-06-18
Changed _screenWidth and _screenHeight from member variables to constants bec...
Denis Kasak
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