Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-26 | - redraw inventory before entering a room | Johannes Schickel | |
- some cleanup svn-id: r22660 | |||
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson | |
sure it doesn't try to free the same memory twice. svn-id: r22659 | |||
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn | |
svn-id: r22658 | |||
2006-05-26 | isSpriteLoaded() is used by FF, a similar function was commented out in ↵ | Travis Howell | |
original code svn-id: r22653 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn | |
svn-id: r22648 | |||
2006-05-26 | - Put scrollbar inside of list widget | Eugene Sandulenko | |
- Use resize() instead of setPos() and setSize() where applicable svn-id: r22646 | |||
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn | |
svn-id: r22640 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn | |
svn-id: r22638 | |||
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko | |
- Show scripts execution if requested svn-id: r22637 | |||
2006-05-25 | Setting a "null" cursor like this doesn't do anything in the SDL backend, and | Torbjörn Andersson | |
could possibly be undefined in other backends. So it should be safe to remove. svn-id: r22636 | |||
2006-05-25 | Minor cleanup and formatting | Eugene Sandulenko | |
svn-id: r22634 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-25 | fix out-of-bounds array access | Willem Jan Palenstijn | |
svn-id: r22627 | |||
2006-05-25 | fixed regression after conversion console | Paweł Kołodziejski | |
svn-id: r22626 | |||
2006-05-25 | Fade down the palette and the music in playVQA(). (We can't fade down the | Torbjörn Andersson | |
palette before that, I think, because then we don't have any good palette to make a backup copy of.) svn-id: r22625 | |||
2006-05-25 | Added support for fading digital music in or out. | Torbjörn Andersson | |
svn-id: r22624 | |||
2006-05-25 | Some more _quitFlag checks, makes quitting while end sequence faster. | Johannes Schickel | |
svn-id: r22623 | |||
2006-05-25 | - Adds some _quitFlag checks | Johannes Schickel | |
- deletes Screen::drawPixel svn-id: r22622 | |||
2006-05-25 | Fixes bead movement speed in end scene. | Johannes Schickel | |
svn-id: r22621 | |||
2006-05-24 | Fixed warning. | Torbjörn Andersson | |
svn-id: r22620 | |||
2006-05-24 | Fix crash. Console should be created after graphics init | Eugene Sandulenko | |
svn-id: r22619 | |||
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski | |
svn-id: r22618 | |||
2006-05-24 | Update only dirty rects instead of fullscreen update | Eugene Sandulenko | |
svn-id: r22617 | |||
2006-05-24 | Fix a const warning | Max Horn | |
svn-id: r22615 | |||
2006-05-24 | Fixed most - not all - GCC warnings. | Torbjörn Andersson | |
svn-id: r22614 | |||
2006-05-24 | Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone"). | Johannes Schickel | |
svn-id: r22612 | |||
2006-05-24 | From what I understand, the __ prefix is generally reserved for system headers, | Torbjörn Andersson | |
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611 | |||
2006-05-24 | Removes debug printf. | Johannes Schickel | |
svn-id: r22610 | |||
2006-05-24 | removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES | Paweł Kołodziejski | |
svn-id: r22609 | |||
2006-05-24 | cleanup | Paweł Kołodziejski | |
svn-id: r22608 | |||
2006-05-24 | fixed modifier keys | Paweł Kołodziejski | |
svn-id: r22607 | |||
2006-05-24 | moved addSpecialDebugLevel into constructor | Paweł Kołodziejski | |
svn-id: r22606 | |||
2006-05-24 | include mouse support always | Paweł Kołodziejski | |
svn-id: r22605 | |||
2006-05-24 | ops | Paweł Kołodziejski | |
svn-id: r22604 | |||
2006-05-24 | formating a bit | Paweł Kołodziejski | |
svn-id: r22603 | |||
2006-05-24 | removed not used anymore variable | Paweł Kołodziejski | |
svn-id: r22602 | |||
2006-05-24 | strip one level of func | Paweł Kołodziejski | |
svn-id: r22601 | |||
2006-05-24 | Seems like the sound is generated at 22050 Hz regardless of output sample rate. | Torbjörn Andersson | |
Hopefully, that will change in the future. svn-id: r22595 | |||
2006-05-24 | Only check if the files on "CD 0" are present. The others are requested with | Torbjörn Andersson | |
"insert CD" messages. (Of course, that isn't supported, or even well tested, but the idea is sound.) This makes it possible to run the BS2 demo again. Incidentally, this is how I *meant* for it to work when I added that check - I even wrote so in the comment above that section of the code - so how on earth did I manage to screw it up like that? svn-id: r22594 | |||
2006-05-24 | Downgraded startHETalkSound() error (when the speech file isn't open) to a | Torbjörn Andersson | |
warning, since it happens on the Pajama Sam's Lost & Found demo's main menu screen. svn-id: r22593 | |||
2006-05-23 | update make subsystem | Eugene Sandulenko | |
svn-id: r22591 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 | |||
2006-05-23 | Check _quitFlag during the first parts of the Kyra 3 main menu animation. | Torbjörn Andersson | |
svn-id: r22587 | |||
2006-05-23 | Fix for saving the palette before playing a VQA movie. (Suggested by LordHoto.) | Torbjörn Andersson | |
svn-id: r22586 | |||
2006-05-23 | Reworked the DISPATCH current action to support NPC schedules like the ↵ | Paul Gilbert | |
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582 | |||
2006-05-23 | Added a new outer loop for what will later allow the restarting of the game. ↵ | Paul Gilbert | |
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581 | |||
2006-05-23 | Added the loading of NPC schedules | Paul Gilbert | |
svn-id: r22580 | |||
2006-05-23 | Added new resource entries for NPC schedules, the Skorl catching animation, ↵ | Paul Gilbert | |
and miscellaneous svn-id: r22579 |