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2006-05-29Only call OSystem::updateScreen() every other frame, so no more than 50 ↵Joost Peters
times per second. This doesn't appear to make a visible difference on PC, but allows the game to run on PSP and probably several other consoles/ports that wait for 50/60hz vsync. Since I'm not familiar with this engine I've added a 'FIXME' comment, because maybe this can be fixed/improved in a different manner. svn-id: r22758
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
svn-id: r22757
2006-05-29The ScummDebugger object needs to be created after _numVariables has been ↵Gregory Montoir
set. This is apparently only done in in readMAXS() which is called by readIndexFile(). Moved the call to the object constructor in the init() method. This fixes the 'scumm_vars' debugger command. svn-id: r22755
2006-05-29- More GOB2 map conversionsSven Hesse
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754
2006-05-29If we're going to intercept attempts to set VAR(VAR_CHARINC) in writeVar(), weTorbjörn Andersson
should probably set it the same way as updateSoundSettings() does it, i.e. to 9 - getTalkspeed(), not getTalkspeed(). I was testing the scene in Sam & Max where you give candy to Doug. I had set the talk speed to max. The script tried to set CHARINC to 3, but instead it was changed from 0 to 9... svn-id: r22748
2006-05-29adds support for filling the thumbnail display in a given color if no ↵Johannes Schickel
thumbnail is present svn-id: r22745
2006-05-29Remove printf() debug message that appears annoyingly in Zak256. Anyone know ↵James Brown
what this was added to figure out? svn-id: r22739
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-29Committed patch [ 1496602 ] KYRA: typo on Kyra2 file listOystein Eftevaag
, thanks to Bellut svn-id: r22729
2006-05-28Got rid of _selectedMenuItem to make LordHoto happier.Torbjörn Andersson
svn-id: r22725
2006-05-28Mock-up version of the Kyra 3 main menu. Just enough to be able to select theTorbjörn Andersson
intro cutscene. svn-id: r22724
2006-05-28Add reported Gob2 german floppy.Eugene Sandulenko
svn-id: r22720
2006-05-28Sets a blank palette at startup.Johannes Schickel
svn-id: r22719
2006-05-28Moved the hack that distinguishes MM V1 demo from the full version to a more ↵Max Horn
appropriate location (so that the game gets correctly detected) svn-id: r22718
2006-05-28cleanupJohannes Schickel
svn-id: r22717
2006-05-28- makes Screen::getPagePtr privateJohannes Schickel
- introduces Screen::getCPagePtr and Screen::getPageRect (which should ease the introduction of dirty rect handling) - moves KyraEngine::loadBitmap to Screen svn-id: r22716
2006-05-28No need to compute the SCUMM version here; rather, verify that the SCUMM ↵Max Horn
version is already set correctly svn-id: r22715
2006-05-28Another couple of fixes for the spanish floppy version (menu strings ↵Oystein Eftevaag
specifically) svn-id: r22714
2006-05-28adds GF_ITALIAN to the list of language flags.Johannes Schickel
svn-id: r22713
2006-05-28cleanupJohannes Schickel
svn-id: r22712
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
the debug console. Ctrl-D may be just as bad. Does anyone know for sure? svn-id: r22711
2006-05-28removes some tabs.Johannes Schickel
svn-id: r22710
2006-05-28This could fix detecting unknown non-english versions which contain a ↵Johannes Schickel
MAIN_ENG.CPS and a language specific image. svn-id: r22709
2006-05-28Commits Chriliths patch for fixing Kyra on PalmOS.Johannes Schickel
svn-id: r22708
2006-05-28Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").Johannes Schickel
svn-id: r22707
2006-05-28Allow key pad navigation.Torbjörn Andersson
svn-id: r22706
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
The settings in older savegames are ignored. svn-id: r22705
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
svn-id: r22704
2006-05-28Added speechEnabled() and textEnabled() to simplify the text/speech config ↵Oystein Eftevaag
checks a bit, and added checks some more places svn-id: r22703
2006-05-28increase buffer for comi smush audio track, that fixes bug #1479721Paweł Kołodziejski
svn-id: r22702
2006-05-28Added checks for sound/text config in Brandons responses to using the amuletOystein Eftevaag
svn-id: r22699
2006-05-28Adding a safety check before the stopHandle call().. May or may not be ↵Oystein Eftevaag
necessary. svn-id: r22698
2006-05-28Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speechOystein Eftevaag
svn-id: r22697
2006-05-28Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed.Oystein Eftevaag
svn-id: r22696
2006-05-28Use different method to detect V1 demo of Maniac Mansion, since md5 matches ↵Travis Howell
the full version svn-id: r22695
2006-05-28Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the ↵Oystein Eftevaag
text/speech config options correctly for CD versions svn-id: r22693
2006-05-27Backed up my own commit :/ The user did a mistake when supplied the data.Eugene Sandulenko
svn-id: r22691
2006-05-27Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit Eugene Sandulenko
the Road (ENGLISH/PC-DEMO V2) - Path Error" svn-id: r22686
2006-05-27Maintain the same screen update frequency while waiting for speech to finish.Torbjörn Andersson
This should take care of half of bug #1494934. The other half was fixed in the SDL backend earlier. svn-id: r22683
2006-05-27Draw the selected menu item (currently always the first one) highlighted, i.e.Torbjörn Andersson
white instead of yellow. svn-id: r22676
2006-05-27uninitialized variableWillem Jan Palenstijn
svn-id: r22674
2006-05-27Major GUI update:Eugene Sandulenko
- Implemented padding in console - Update only current line in console instead of whole screen - Fixed caret positioning in edit text widget - Improved buttons drawing, now they look more realistic - Added label spacing in popup widget - Correct shadow in popup widget - Fixed up with selected popup widget being drawn on wrong tab - Added shading to list dialog - Adjusted shading of inactive widgets - Proper coloring of browset (add game) dialog - Introduced Container widget - Used Container widget in scumm save/load dialog. Now it looks properly - Adjusted button colors even more. Now they match almost perfectly albeit with banding - Made scrollbar appear only when it is really needed svn-id: r22670
2006-05-27snmdemo uses *.sm0/1 data filesTravis Howell
svn-id: r22669
2006-05-27Fix V1 demo of maniacTravis Howell
svn-id: r22667
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
svn-id: r22666
2006-05-26This produces the correct character spacing for the main menu.Torbjörn Andersson
svn-id: r22664
2006-05-26We don't have a mouse cursor yet, but this is probably the point where itTorbjörn Andersson
should be shown. svn-id: r22663
2006-05-26Removed hack to flush mouse events. No longer needed, apparently.Torbjörn Andersson
svn-id: r22662
2006-05-26Fixes input handling while moving.Johannes Schickel
svn-id: r22661