Age | Commit message (Collapse) | Author |
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svn-id: r41975
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svn-id: r41967
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svn-id: r41964
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svn-id: r41963
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incorrectly.
svn-id: r41962
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svn-id: r41961
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svn-id: r41960
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- Fix mouse cursor colors in LoL PC98
(This commit might introduce regressions, since it changes the key color the mouse cursor uses)
svn-id: r41959
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svn-id: r41958
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svn-id: r41957
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svn-id: r41956
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svn-id: r41955
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svn-id: r41954
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svn-id: r41953
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svn-id: r41952
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svn-id: r41951
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svn-id: r41950
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svn-id: r41949
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svn-id: r41948
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svn-id: r41947
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svn-id: r41946
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svn-id: r41945
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parameters.
svn-id: r41944
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svn-id: r41943
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svn-id: r41942
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svn-id: r41941
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svn-id: r41922
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svn-id: r41917
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svn-id: r41916
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loop.
These are used as a sort of a backup for the
mouse position (x, y) variables 249 and 250.
Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's
VAR_MOUSE_X_POS_2ND (251) clash and that's possibly
why executePlayerInput currently works incorrectly
with Operation Stealth. More reverse engineering
is needed...
svn-id: r41915
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svn-id: r41903
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svn-id: r41902
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font color in the intro.
svn-id: r41897
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svn-id: r41896
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svn-id: r41895
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svn-id: r41893
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svn-id: r41892
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svn-id: r41891
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svn-id: r41890
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in the LoL intro for now...)
svn-id: r41889
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- fix possible pc98 music issue
svn-id: r41887
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svn-id: r41886
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svn-id: r41885
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as source.
svn-id: r41884
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svn-id: r41883
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svn-id: r41882
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of a pointer.
svn-id: r41881
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svn-id: r41880
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svn-id: r41879
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svn-id: r41878
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