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2013-09-09FULLPIPE: Fix warningEugene Sandulenko
2013-09-09FULLPIPE: Fix warningsEugene Sandulenko
2013-09-09FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi...Eugene Sandulenko
2013-09-09AD: Introduce ADGF_DROPPLATFORMEugene Sandulenko
2013-09-08WINTERMUTE: Swap dpi and font-height to be the right-way around.Einar Johan Trøan Sømåen
2013-09-08Merge pull request #388 from sev-/fullpipeEugene Sandulenko
2013-09-08FULLPIPE: Implement CInteractionController::handleInteraction()Eugene Sandulenko
2013-09-08TSAGE: Fixes and renaming for R2R Rim lift exterior scenePaul Gilbert
2013-09-08TSAGE: Fixes and renaming for R2R rim scenePaul Gilbert
2013-09-07FULLPIPE: Implement CInteraction::isOverlapping()Eugene Sandulenko
2013-09-06FULLPIPE: Fix mouse event handlingEugene Sandulenko
2013-09-06FULLPIPE: Replace goto usageEugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Fixed compiler warningEugene Sandulenko
2013-09-06FULLPIPE: Turn Sc2Array into typedefEugene Sandulenko
2013-09-06FULLPIPE: Added guard #defineEugene Sandulenko
2013-09-06FULLPIPE: Inherit GlobalMessageQueueList from Common::ArrayEugene Sandulenko
2013-09-06FULLPIPE: Remove unused classEugene Sandulenko
2013-09-06FULLPIPE: Use consistent include guardEugene Sandulenko
2013-09-06FULLPIPE: Make engine conditionally compilable as dynamic pluginEugene Sandulenko
2013-09-06FULLPIPE: Implement CInteraction::canInteract()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix *AtPos() functionsEugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::isPixelHitAtPos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix default cursorEugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::setSpeed()Eugene Sandulenko
2013-09-06FULLPIPE: Hid noisy stub messageEugene Sandulenko
2013-09-06FULLPIPE: Bugfix shadow drawingEugene Sandulenko
2013-09-06FULLPIPE: Implement Shadows::initMovement()Eugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::finish()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GlobalMessageQueueList::compact()Eugene Sandulenko
2013-09-06FULLPIPE: Remove rdundant debug outputEugene Sandulenko
2013-09-06FULLPIPE: WIP debug outputEugene Sandulenko
2013-09-06FULLPIPE: Fix long standing bug with animationEugene Sandulenko
2013-09-06FULLPIPE: Remove redundant debug infoEugene Sandulenko
2013-09-06FULLPIPE: Some WIP debuggingEugene Sandulenko
2013-09-06FULLPIPE: Implemented setAlpha() functionsEugene Sandulenko
2013-09-06FULLPIPE: Added more debug outputEugene Sandulenko
2013-09-06FULLPIPE: Bugfixes to StaticANIObject::update()Eugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Fixed several unitialized members as pointed by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::handleLeftClick()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bugs in Movement::updateCurrDynamicPhase()Eugene Sandulenko
2013-09-06FULLPIPE: Bugfixes for StaticANIObject::startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Finished Picture::getPixelAtPosEx()Eugene Sandulenko
2013-09-06FULLPIPE: More *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Fixed off-screen bitmap renderingEugene Sandulenko