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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-11-25
SCUMM: Do not try to show original save/load screen in C64 demo
Eugene Sandulenko
2017-11-25
XEEN: Fix 'No items available' getting repeated multiple times
Paul Gilbert
2017-11-25
XEEN: Fix for Items dialog item glyphs and crash exiting dialog
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons properly within items dialog
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons when hotkey is pressed
Paul Gilbert
2017-11-24
XEEN: Fix hotkeys when Caps Lock is turned on
Paul Gilbert
2017-11-24
XEEN: Fix crash exiting game whilst town actions are active
Paul Gilbert
2017-11-24
XEEN: Fixes for calculating weapon costs
Paul Gilbert
2017-11-24
XEEN: Extra comments for trainer level caps
Paul Gilbert
2017-11-24
Merge pull request #1063 from bgK/keyboard-repeat
Bastien Bouclet
2017-11-24
XEEN: Load opcode messages needed by some opcodes
Paul Gilbert
2017-11-23
XEEN: Script opcode cleanup and fixes
Paul Gilbert
2017-11-23
XEEN: Fix character highlight for Character Info dialog
Paul Gilbert
2017-11-23
XEEN: Fix drawing of yellow rect around selected character
Paul Gilbert
2017-11-23
XEEN: Fix strafing left & right with Control key held
Paul Gilbert
2017-11-23
XEEN: Added constant for character highlighting code
Paul Gilbert
2017-11-23
XEEN: Fix switching characters within town actions
Paul Gilbert
2017-11-23
SCI32: Remove ADGF_TESTING flags for release
Colin Snover
2017-11-23
XEEN: Display correct trainer message for whether chars can levelup
Paul Gilbert
2017-11-23
XEEN: Rendering fixes for town trainer
Paul Gilbert
2017-11-23
XEEN: Added a TownAction enum
Paul Gilbert
2017-11-23
XEEN: Fix music/background loading for town locations
Paul Gilbert
2017-11-23
XEEN: Add playback for atmospheric music during map loading
Paul Gilbert
2017-11-23
XEEN: Fix crash playing Fx when music is playing
Paul Gilbert
2017-11-23
XEEN: Fix placement of buttons & glyphs in Items dialog
Paul Gilbert
2017-11-23
XEEN: Fixes for initializing blacksmith wares
Paul Gilbert
2017-11-23
XEEN: Fix rendering of Blacksmith screen
Paul Gilbert
2017-11-22
TSAGE: R2R: Fix brief flash of UI when starting demo
Paul Gilbert
2017-11-22
TSAGE: R2R: Fix corruption of demo intro text
Paul Gilbert
2017-11-21
XEEN: Add a new iterator class for reading event parameters
Paul Gilbert
2017-11-21
TSAGE: Fix loading savegames with unreferenced dynamic objects
Paul Gilbert
2017-11-21
MADS: Fix crash when Rex is locked in cell
Paul Gilbert
2017-11-21
FULLPIPE: Fix big picture array indexing
Bastien Bouclet
2017-11-20
TSAGE: Fix crash on RTL
Colin Snover
2017-11-20
TSAGE: Fix deadlocks in audio code
Colin Snover
2017-11-20
TSAGE: Fix invalid C-style casts to unrelated classes
Colin Snover
2017-11-20
TSAGE: Remove member access of null pointer
Colin Snover
2017-11-20
Merge pull request #1064 from csnover/tinsel-oom
Paul Gilbert
2017-11-20
PRINCE: Added detection for alternative Russian version
Eugene Sandulenko
2017-11-20
FULLPIPE: Fix loading inventory items from saves
Bastien Bouclet
2017-11-19
TINSEL: Increase maximum number of objects
Colin Snover
2017-11-19
SCI32: Add Phantasmagoria IT detection entry
Colin Snover
2017-11-19
SCI32: Add KQ7 1.51 FR detection entry
Colin Snover
2017-11-19
XEEN: Fix display of multi-page town messages
Paul Gilbert
2017-11-19
XEEN: Cleaner implementation of changing script line number
Paul Gilbert
2017-11-19
XEEN: Extra comments for script methods
Paul Gilbert
2017-11-19
DRASCULA: Clean up logic in enterRoom()
Filippos Karapetis
2017-11-19
DRASCULA: Document several updateVisible() calls
Filippos Karapetis
2017-11-19
SCI: Fix UB shifting negative integers
Colin Snover
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