Age | Commit message (Collapse) | Author |
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TGA's aren't required to have a magic number in the header, but TGZ are.
Therefore it's easier to identify TGZ files.
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LzssReadStream::decompressBytes()
The other code would go through each of the for loops and do nothing due to EOS.
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.scr files
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reference.
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ResultAction objects
ResultAction is abstract, therefore, it can't be directly stored in the list
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result_action.h is #included before ZVision is declared, causing not declared compiler errors
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Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
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The file only exist to hold the code. The actual tests will be
moved to an appropriate location later.
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Having the ScriptManager as a member variable forced it to be const,
which prevented any non cont methods to be used. Thus, ScriptManager is
created on the heap and disposed after use.
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Instead of storing everything on the heap, only store Strings on the heap.
For Strings, store a char array pointer instead of an actual String object
since String objects are fairly large.
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Implicit conversion, while simple can cause problems and doesn't
show exactly how to get the value.
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function
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After further investigation, puzzles and controls don't really share any
structs. So it makes more sense to keep them seperate.
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scr files are stored and encrypted in archive files. This is an easy
way to dump them for debugging purposes.
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The goal is to have Engine::Run as clean as possible. Aka mostly method
calls.
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