Age | Commit message (Collapse) | Author |
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GSoC 2012: Wintermute (Lite)-Engine
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DW1 PSX seems to have its own scene skipping code for scenes 2 and 3, thus
injecting our own causes it to hang. Scenes 2 and 3 can be skipped separately.
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This demo doesn't have any music, and the original doesn't work with any sound
driver, so don't error out when the sound driver can't be initialized properly
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refactoring stack space more easily
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Also adds PNG as a dependency for sword25 and removes the hardcoded check for
it.
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- Rename existing function to load the last saved game
- Remove loadgame debugger command
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- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
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