aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This remove...Jamieson Christian
2006-03-12- Changes usage of regBx to regAx in primaryEffect2 (seems to be a bug introd...Johannes Schickel
2006-03-12Compensate for rounding errors in _samplesPerCallback by having readBuffer()Torbjörn Andersson
2006-03-12Corrects former commit which deleted sound file loading after the scene with ...Johannes Schickel
2006-03-12After several days, telling LordHoto over and over that "no, I don't think theTorbjörn Andersson
2006-03-12Fixes non looping tracks and a fading bug, which silenced the music, with mt-32.Johannes Schickel
2006-03-12Music in the last two intro scenes plays now again with adlib.Johannes Schickel
2006-03-12Added debug message for the standard "note on" opcodes as well.Torbjörn Andersson
2006-03-12And now, for a change, some more renamings:Torbjörn Andersson
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
2006-03-12Added a block of comments about command parsing and timing. Perhaps it will beTorbjörn Andersson
2006-03-12Adjust basename array setting in HE99+ games, for filename substitutionTravis Howell
2006-03-12Adjust version setting for Macintosh versions of HE80+ games, which is checke...Travis Howell
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-11Some more renaming:Torbjörn Andersson
2006-03-11Fix endian issue in getArrayDim()Travis Howell
2006-03-11Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.Torbjörn Andersson
2006-03-11Another ScummEngine reference in IMuse bites the dust.Jamieson Christian
2006-03-10Remove unused case in o5_actorOps, which is never triggered by any game scriptsTravis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
2006-03-10Add Russian puttrace and pajama3Eugene Sandulenko
2006-03-10More comments, and some very minor cleanup.Torbjörn Andersson
2006-03-10Added comment detailing what I believe I know about the remaining "unk"Torbjörn Andersson
2006-03-10Further guesswork: 'unk2' appears to be the priority of a sound, since theTorbjörn Andersson
2006-03-10Fleshed out some guesswork comments.Torbjörn Andersson
2006-03-10Renamed _unkOutputByte1 _curRegOffset. It doesn't always correspond to theTorbjörn Andersson
2006-03-10Added guesswork comments for stateCallback2_1() and its related functions andTorbjörn Andersson
2006-03-10Added guesswork comments for stateCallback1_1() and its related functions andTorbjörn Andersson
2006-03-10Fixed some obvious errors in the comments I added before.Torbjörn Andersson
2006-03-10Added some guesswork comments about stateCallback1_2() and related functionsTorbjörn Andersson
2006-03-10The calculateLowByte1() and 2() functions are used for calculating the "totalTorbjörn Andersson
2006-03-10Renamed "algorithm" "twoChan" to be more consistent with our MidiDriver_ADLIBTorbjörn Andersson
2006-03-10Since updateAndOutput2() is the only function that sets up wave forms andTorbjörn Andersson
2006-03-10Some more/updated comments.Torbjörn Andersson
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...Travis Howell
2006-03-10Revert that mistaken change to English verb table for C64 maniacTravis Howell
2006-03-10Update German verbs for C64 maniac, to match originalTravis Howell
2006-03-09minor cleanup.Gregory Montoir
2006-03-09oo'ified sound code and added basic support for OS adlib music.Gregory Montoir
2006-03-09- Removes deleted waitTicks prototype in KyraEngineJohannes Schickel
2006-03-09As LordHoto pointed out to me, updateCallback41() was slightly different afterTorbjörn Andersson
2006-03-09More cleanups and renamings:Torbjörn Andersson
2006-03-09Moved SAGA plugin interface code from saga.cpp to game.cppMax Horn
2006-03-09Moved SIMON plugin interface code from simon.cpp to game.cppMax Horn
2006-03-09Compile fixes for VC6Lars Persson
2006-03-09Modified SIMON engine to use DetectedGame::updateDescMax Horn
2006-03-09Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TO...Max Horn