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2013-11-06TSAGE: R2R - Renaming in scene 2700Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2535Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2530Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2525Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2500Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2455Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2450Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2440Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2435Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2430Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2425Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.Strangerke
Also, remove a useless actor and replace some class members by local variable.
2013-11-06TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames ↵Strangerke
compatibility
2013-11-06TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.Strangerke
2013-11-06TSAGE: Fix effect in scene 3150Strangerke
2013-11-06TSAGE: Remove useless effect EFFECT_2Strangerke
2013-11-06FULLPIPE: Completed scene03 codeEugene Sandulenko
2013-11-06FULLPIPE: Remaining scene03 functionsEugene Sandulenko
2013-11-06FULLPIPE: More scene03 functionsEugene Sandulenko
2013-11-06FULLPIPE: More work on scene03Eugene Sandulenko
2013-11-05AVALANCHE: Fix whitespaceWillem Jan Palenstijn
2013-11-05AVALANCHE: Remove unnecessary whitespaces.urukgit
2013-11-05AVALANCHE: Repair display of playtime.urukgit
2013-11-05AVALANCHE: Repair initVariables(), restore the call of it.urukgit
We don't have to call resetVariables() here. It's called in newGame() as well as in loadGame(). Calling it here would end up in calling setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05AVALANCHE: Remove unnecessary function call.urukgit
2013-11-05TSAGE: Renaming of effect 6, and removed unused effect 4 entryPaul Gilbert
2013-11-05TSAGE: Implemented R2R shadowing effectPaul Gilbert
2013-11-05WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Const Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Sint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Uint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05TSAGE: R2R - Rename Effect 5Strangerke
2013-11-04TSAGE: Renamings for effects and shadow palette mapPaul Gilbert
2013-11-05TSAGE: R2R - Disable region 2 in signal()Strangerke
2013-11-05FULLPIPE: Continued work on scene 3Eugene Sandulenko
2013-11-05TSAGE: R2R - Fix a couple of issues in scene 1850, some renamingStrangerke
2013-11-05SCI: Script Patch to fix German LSL5 Patti TextboxMartin Kiewitz
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-04SWORD25: Revert "Fix compilation on some 32-bit systems"Willem Jan Palenstijn
This reverts commit 6dc3768faaa272a12e3c6e7ce0965905338132ad. This commit was the wrong fix to the compilation problem later fixed by 8e9aefbf6edafa9eed41bd90e5579e5bcde34b03.
2013-11-04SCI: script patcher documentationMartin Kiewitz
2013-11-04TSAGE: R2R - (incomplete) renaming in scene 1800Strangerke
2013-11-03TSAGE: Renamings for R2R Spill Mountains elevatorPaul Gilbert
2013-11-04TSAGE: R2R - Renaming in scene 1625Strangerke
2013-11-03TSAGE: Renaming for R2R spill mountain shaftPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Elevator shaft bottomPaul Gilbert
2013-11-04TSAGE: R2R - Renaming in scene 1580Strangerke
2013-11-04SCI: little comment cleanupMartin Kiewitz
2013-11-03Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2013-11-03SCI: improved script patcherMartin Kiewitz
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values