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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-11-15
added support for Adlib tracks
Gregory Montoir
2007-11-15
Fixes to parameters of script methods
Paul Gilbert
2007-11-15
Bugfix to prevent characters occasionally facing one way whilst walking in an...
Paul Gilbert
2007-11-14
Removed an unclear (paranoid?) continue statement from the original engine. W...
Nicola Mettifogo
2007-11-14
* centralized kEngineChangeLocation flag handling
Nicola Mettifogo
2007-11-14
Improved the game desc naming in the drascula detection code
Max Horn
2007-11-14
Fixed clipping issues that were still occurring in some rooms
Paul Gilbert
2007-11-13
Moving the vitual keyboard show/hide hints during the copy protection screens...
Kostas Nakos
2007-11-13
- implemented opcodes:
Johannes Schickel
2007-11-13
Added guard to prevent one character's talk dialog interrupting another one t...
Paul Gilbert
2007-11-13
Tweak to object walk to position calculations - NPCs will no longer get stuck...
Paul Gilbert
2007-11-12
Implemented all timer handlers. (Cauldron animations work now)
Johannes Schickel
2007-11-12
Added a workaround for a problematic object in Gorrister's chapter (Edna's key)
Filippos Karapetis
2007-11-12
- Implemented opcodes:
Johannes Schickel
2007-11-12
Fixes regression introduced with r29218.
Johannes Schickel
2007-11-12
Set Catriona to her correct rocking speed
Paul Gilbert
2007-11-12
removeSounds was being called too early - it was setting the current area to ...
Paul Gilbert
2007-11-12
Adjustments to the talk state machine so information dialogs (if any) correct...
Paul Gilbert
2007-11-12
Correction to delay when two NPCs are talking together
Paul Gilbert
2007-11-11
Silencing some warnings
Max Horn
2007-11-11
Menu display fix
Vincent Hamm
2007-11-11
Don't draw objects with negative x/y values. Now, "ghost" objects are no long...
Filippos Karapetis
2007-11-11
Implement dialogues
Vincent Hamm
2007-11-10
Fix relocation of objects relations
Vincent Hamm
2007-11-10
Expanded talk routines so that characters now properly stand still only when ...
Paul Gilbert
2007-11-10
Muting the compiler :P
Sven Hesse
2007-11-10
Fix boggus object state
Vincent Hamm
2007-11-10
Muting the compiler :P
Sven Hesse
2007-11-10
-Cleanup strings
Vincent Hamm
2007-11-10
- added some code to runLoop (currently commented out)
Johannes Schickel
2007-11-09
Added a workaround for a bug in the original game scripts of IHNM with Edna, ...
Filippos Karapetis
2007-11-09
Implemented idle script handling.
Johannes Schickel
2007-11-09
Restoring a game now correctly fades out the current room like the original
Paul Gilbert
2007-11-09
Check to prevent Ratpouch saying 'Excuse me' redundantly
Paul Gilbert
2007-11-08
Fixing compilation for me by giving that file a closing newline
Sven Hesse
2007-11-08
Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pa...
Filippos Karapetis
2007-11-08
Slight fix for off screen path calculation
Filippos Karapetis
2007-11-08
Cleanup load savegame from original interpreter
Vincent Hamm
2007-11-08
Reordered construction of game instance so that the sounds played in the intr...
Paul Gilbert
2007-11-08
Added sound to animation of falling down the chute
Paul Gilbert
2007-11-08
Bugfix for correct use of article prefixes on character names embedded in tal...
Paul Gilbert
2007-11-08
Bugfix for approaching Ratpouch, and have him properly stand still until he's...
Paul Gilbert
2007-11-07
One more fix from Patch #1773489
Eugene Sandulenko
2007-11-07
Patches #1773489: "FW: Fixes for German Amiga Version"
Eugene Sandulenko
2007-11-07
Bugfix for NPC conversations so they'll only stand still when they should, an...
Paul Gilbert
2007-11-07
Removed reference to KyraEngine that shouldn't be there
Paul Gilbert
2007-11-06
Fixed regression: loading from the start screens was messing up game flags.
Nicola Mettifogo
2007-11-06
Add support for original load/save system in HE games.
Travis Howell
2007-11-05
Several subtitles-related IHNM fixes. Still not perfect.
Eugene Sandulenko
2007-11-05
Muting the compiler :P
Sven Hesse
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