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AgeCommit message (Expand)Author
2006-11-04Fixed zero filled _opcodeTable[] with PalmOS ARM compilerChris Apers
2006-11-04rewrote FOTAQ game version detection code in a - if I didn't break anything -...Gregory Montoir
2006-11-03cleanup (got rid of the custom Language enum, re-used the one in the Common n...Gregory Montoir
2006-11-03Fix compilation in Linux (itoa() isn't available here, it's non-standard)Sven Hesse
2006-11-03added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'Gregory Montoir
2006-11-03got rid of two memory leaksGregory Montoir
2006-11-03Fixed bad namespace comments spotted by clone2727.Torbjörn Andersson
2006-11-02Add video code for HE100 gamesTravis Howell
2006-11-01Ooops, move code to correct functionTravis Howell
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
2006-11-01Workaround for bug #1586894Max Horn
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
2006-10-30HACK no longer required for MM demo modeTravis Howell
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't chec...Travis Howell
2006-10-29SCUMM: Avoid crash in debugger when omitting the state value in 'object state...Max Horn
2006-10-29SCUMM: The didexec flag did not exist in V0-V2; minor cleanupMax Horn
2006-10-29Always stop the audio handle in Sound::voicePlay.Johannes Schickel
2006-10-29Named / documented the V0-V2 object states (we should probably rename the cor...Max Horn
2006-10-29cleanupMax Horn
2006-10-29Increase delay for dragging items, to match originalTravis Howell
2006-10-29Update variable range, when using debuggerTravis Howell
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
2006-10-28White space changesTravis Howell
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
2006-10-28Update debug tablesTravis Howell
2006-10-28Correct dump of VGA file in FFTravis Howell
2006-10-28Fix sign issues, that caused combat issues in Elvira 1Travis Howell
2006-10-28Fix cursor palette in Elvira 1Travis Howell
2006-10-28Add shield cursor for Elvira 1Travis Howell
2006-10-28Fix the heart beat in Elvira 2Travis Howell
2006-10-28Update debug tablesTravis Howell
2006-10-28Add code for vc37_pokePaletteTravis Howell
2006-10-28Add more fixes for Elvira 1Travis Howell
2006-10-28SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclassMax Horn
2006-10-28SCUMM: Fix what I believe is a long-standing bug in FileChunk::reseek()Max Horn
2006-10-28SCUMM: Changed class Chunk (and subclasses) to inherit from Common::SeekableR...Max Horn
2006-10-28SCUMM: Got rid of smush/chunk_type.hMax Horn
2006-10-28SCUMM: Further SMUSH audio channel cleanup; this time unified some code, and ...Max Horn
2006-10-28SCUMM: Changed SaudChannel to return 8bit mono data (the mixer will do any ne...Max Horn
2006-10-27const and static, static and const, const and static, static and const... now...Max Horn
2006-10-27Oops, forgot to check in engines/scumm/module.mkMax Horn
2006-10-27SCUMM: Unified some more SMUSH audio channel codeMax Horn
2006-10-27SCUMM: Unified some SMUSH audio channel codeMax Horn
2006-10-27CleanupTravis Howell
2006-10-27Var 254 is only reset, when reseting animations in later gamesTravis Howell
2006-10-27CleanupTravis Howell
2006-10-27Update commentTravis Howell
2006-10-27Update dump code for additional gamesTravis Howell
2006-10-27Update names in opcode tablesTravis Howell
2006-10-27CleanupTravis Howell