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2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
svn-id: r29528
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
svn-id: r29527
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
svn-id: r29525
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
svn-id: r29524
2007-11-16Added const to static data.Johannes Schickel
svn-id: r29520
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
svn-id: r29519
2007-11-16Refactored language selection code.Nicola Mettifogo
svn-id: r29518
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can ↵Max Horn
automatically be disposed svn-id: r29517
2007-11-16Changed conversation guards so that the player talking will only be paused ↵Paul Gilbert
if there's another active conversation that's in the same room svn-id: r29516
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in ↵Paul Gilbert
immediate succession svn-id: r29515
2007-11-16Added guard to prevent a character being reset to a default direction frame ↵Paul Gilbert
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames svn-id: r29514
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
svn-id: r29513
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
svn-id: r29512
2007-11-15added support for Adlib tracksGregory Montoir
svn-id: r29509
2007-11-15Fixes to parameters of script methodsPaul Gilbert
svn-id: r29508
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in ↵Paul Gilbert
another direction svn-id: r29507
2007-11-14Removed an unclear (paranoid?) continue statement from the original engine. ↵Nicola Mettifogo
We are just doing a screen update more than the original this way. If this is bad, then we can go back, but for now, let the execution flow. svn-id: r29505
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-14Improved the game desc naming in the drascula detection codeMax Horn
svn-id: r29503
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
svn-id: r29500
2007-11-13Moving the vitual keyboard show/hide hints during the copy protection ↵Kostas Nakos
screens to the scumm engine. As the original code is slightly cryptic, there may be something wrong with MI1 (as commented) svn-id: r29495
2007-11-13- implemented opcodes:Johannes Schickel
-> o2_setHiddenItemsEntry 147 -> o2_getHiddenItemsEntry 148 -> o2t_fadeScenePal 3 - added o2t_playSoundEffect to the temporary opcode list svn-id: r29494
2007-11-13Added guard to prevent one character's talk dialog interrupting another one ↵Paul Gilbert
that's already in-progress svn-id: r29492
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get ↵Paul Gilbert
stuck in doors they close svn-id: r29489
2007-11-12Implemented all timer handlers. (Cauldron animations work now)Johannes Schickel
svn-id: r29487
2007-11-12Added a workaround for a problematic object in Gorrister's chapter (Edna's key)Filippos Karapetis
svn-id: r29486
2007-11-12- Implemented opcodes:Johannes Schickel
-> o2_removeHandItem 43 -> o2_makeBookOrCauldronAppear 42 - Implemented inventory WSA functionality svn-id: r29485
2007-11-12Fixes regression introduced with r29218.Johannes Schickel
svn-id: r29484
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
svn-id: r29483
2007-11-12removeSounds was being called too early - it was setting the current area to ↵Paul Gilbert
that of the room being left, rather than the one being entered svn-id: r29482
2007-11-12Adjustments to the talk state machine so information dialogs (if any) ↵Paul Gilbert
correctly occur at the end of a conversation (such as giving the bar to Ewan) svn-id: r29481
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
svn-id: r29480
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵Filippos Karapetis
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477
2007-11-11Implement dialoguesVincent Hamm
Detect french 256 colors version svn-id: r29473
2007-11-10Fix relocation of objects relationsVincent Hamm
svn-id: r29472
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29470
2007-11-10Fix boggus object stateVincent Hamm
svn-id: r29469
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29468
2007-11-10-Cleanup stringsVincent Hamm
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
2007-11-10- added some code to runLoop (currently commented out)Johannes Schickel
- little fix in handleInputUnkSub svn-id: r29466
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵Filippos Karapetis
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461
2007-11-09Implemented idle script handling.Johannes Schickel
svn-id: r29460
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
svn-id: r29459
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
svn-id: r29458
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
svn-id: r29457
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455