index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-09
XEEN: Beginning to implement setIndoorObjects
Paul Gilbert
2015-01-09
XEEN: Added indoor/outdoor draw structure lists
Paul Gilbert
2015-01-08
XEEN: Fixed monster/object data merging and sprite loading
Paul Gilbert
2015-01-08
XEEN: Fix to load correct default savegame
Paul Gilbert
2015-01-07
XEEN: Further fix for savegame initialization
Paul Gilbert
2015-01-07
XEEN: Add prefix support to CC files, initial save state fixes
Paul Gilbert
2015-01-07
XEEN: Minor standardisation on monster/object Ids
Paul Gilbert
2015-01-07
XEEN: Implemented map loading of wall item sprites
Paul Gilbert
2015-01-06
XEEN: Work on loading sprites for monsters and objects in Map::load
Paul Gilbert
2015-01-06
XEEN: More interface setup and UI button definitions
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: Implement more map loading
Paul Gilbert
2015-01-05
XEEN: Properly implemented map loading first loading loop
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Implemented charIconsPrint
Paul Gilbert
2015-01-03
XEEN: Split game interface code into it's own class
Paul Gilbert
2015-01-02
XEEN: Completed assembleGameBorder method
Paul Gilbert
2015-01-02
XEEN: Refactored checkSkill into Party class
Paul Gilbert
2015-01-02
XEEN: Added checkSkill and animating indicators to assembleBorder
Paul Gilbert
2015-01-02
XEEN: More UI loading code, refactored Dialog base to ButtonContainer
Paul Gilbert
2015-01-02
XEEN: Simplified SpriteResource class, char faces loading in main engine
Paul Gilbert
2015-01-02
XEEN: Fix compiler warnings
Paul Gilbert
2015-01-02
XEEN: Cleanup of party code split, moved roster and party to engine
Paul Gilbert
2015-01-02
XEEN: Split char/party logic into it's own file
Paul Gilbert
2015-01-02
XEEN: Replaced conditions array with named field structure
Paul Gilbert
2015-01-02
XEEN: Implemented dynamic data loading for new games
Paul Gilbert
2015-01-01
XEEN: Implemented party and condition classes
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert
2015-01-01
XEEN: Credits screen now working
Paul Gilbert
2015-01-01
XEEN: Beginnings of credits screen
Paul Gilbert
2015-01-01
XEEN: Split up menus file into dialogs and dialogs_options
Paul Gilbert
2015-01-01
XEEN: Fix options menu to show correct buttons
Paul Gilbert
2015-01-01
XEEN: Fix clicking to have Options menu appear
Paul Gilbert
2014-12-31
XEEN: Fix background animation for Options menu
Paul Gilbert
2014-12-31
XEEN: Fixes for text display
Paul Gilbert
2014-12-31
XEEN: Startup fixes; options menu buttons now showing
Paul Gilbert
2014-12-31
XEEN: Compilation fixes
Paul Gilbert
2014-12-31
XEEN: Implemented writeChar
Paul Gilbert
2014-12-31
XEEN: Split the font code into it's own file
Paul Gilbert
2014-12-31
XEEN: Lot of font code implemented
Paul Gilbert
2014-12-31
XEEN: Implement window framing code and dialog event handling
Paul Gilbert
2014-12-30
XEEN: Implemented Window functionality
Paul Gilbert
2014-12-30
XEEN: In progress implementing options/main menu
Paul Gilbert
2014-12-30
XEEN: Implemented cursor display
Paul Gilbert
2014-12-29
XEEN: Proper setup of window list
Paul Gilbert
2014-12-29
XEEN: Temporary processing of Window list data to produce formatted output
Paul Gilbert
2014-12-27
XEEN: Second Dark Side title screen, beginnings of starting sequence
Paul Gilbert
2014-12-26
XEEN: Implement button handlng and rest of Dark Side title screen
Paul Gilbert
2014-12-26
XEEN: Fix for correct line offsets in sprite drawing
Paul Gilbert
[prev]
[next]