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2009-05-03SCI: Renamed MemObject::type and ::segmgr_id to _type resp. _segmgrId, and ↵Max Horn
added accessor methods getType() and getSegMgrId() svn-id: r40271
2009-05-03SCI: Changed SegManager to subclass Common::SerializableMax Horn
svn-id: r40270
2009-05-03SCI: Changed various params of type MemObject* to the more specific type Script&Max Horn
svn-id: r40269
2009-05-03SCI: Added SegManager::getScript method and modified code to make use of it; ↵Max Horn
moved VERIFY from seg_manager.h to seg_manager.cpp svn-id: r40268
2009-05-03SCI: Doxygenified various commentsMax Horn
svn-id: r40266
2009-05-03SCI: Removed MEM_OBJ_RESERVED and related codeMax Horn
svn-id: r40265
2009-05-03SCI: Removed dead codeMax Horn
svn-id: r40264
2009-05-03SCI: Changed VM GC code to use Common::ArrayMax Horn
svn-id: r40263
2009-05-03Gob - Added detection for WinGob 1, 2 & 3 german, Last dynasty interactive ↵Arnaud Boutonné
demo german, Addy 4 Sekundarstufe basis CD and fix title of Addy 4 Grundschule Basis CD. svn-id: r40260
2009-05-03Add DOS French demo of Gobliiins.Travis Howell
svn-id: r40256
2009-05-03Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.Travis Howell
svn-id: r40249
2009-05-02Add alternative work around for bug in The Feeble Files.Travis Howell
svn-id: r40248
2009-05-02Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.Travis Howell
svn-id: r40247
2009-05-02Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.Travis Howell
svn-id: r40246
2009-05-02- Moved the extra information (like executable version, VERSION file ↵Jordi Vilalta Prat
contents or floppy label versions) into comments with a common format, in anticipation of engine versions being removed to use feature flags - Added information about the games I own svn-id: r40244
2009-05-02Add English DOS demo of Leisure Suit Larry 2.Travis Howell
svn-id: r40243
2009-05-02Add English DOS demo of Conquests of Camelot.Travis Howell
svn-id: r40242
2009-05-02Add English DOS demo of Space Quest 3.Travis Howell
svn-id: r40241
2009-05-02Add the DOS CD demo of Sam & Max.Travis Howell
svn-id: r40236
2009-05-02Add German floppy demo of BASS.Travis Howell
svn-id: r40234
2009-05-02Fix the ending of CD demo.Travis Howell
svn-id: r40233
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
svn-id: r40232
2009-05-01Add bit2 and bit3 options to debugger.Travis Howell
svn-id: r40231
2009-05-01Add the non-interactive German demo of Simon the Sorcerer 2.Travis Howell
svn-id: r40229
2009-05-01SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵Andrew Kurushin
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227
2009-05-01Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit ↵Arnaud Boutonné
after verification of the original code in Gob1. Modify or suppress some warnings. svn-id: r40225
2009-05-01Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4)Arnaud Boutonné
svn-id: r40224
2009-05-01Fix regression in the PC version of PN.Travis Howell
svn-id: r40223
2009-05-01Fix inventory regression in the PC version of PN.Travis Howell
svn-id: r40222
2009-04-30Adding a strdup-like inline functionSven Hesse
svn-id: r40216
2009-04-30Plugging leaksSven Hesse
svn-id: r40215
2009-04-29Moving the demo-related stuff into a demos-subdirectorySven Hesse
svn-id: r40212
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
svn-id: r40211
2009-04-29Refactoring.Nicola Mettifogo
svn-id: r40210
2009-04-29Fix buildSven Hesse
svn-id: r40209
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-29Gob- Add a fascination-specific (and yet unknown) renderflag vaueArnaud Boutonné
svn-id: r40206
2009-04-29Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou ↵Arnaud Boutonné
environments (unhandled, though) svn-id: r40205
2009-04-29More formatting.Johannes Schickel
svn-id: r40203
2009-04-29Formatting.Johannes Schickel
svn-id: r40202
2009-04-29Cleanup.Johannes Schickel
svn-id: r40200
2009-04-29Cleanup.Johannes Schickel
svn-id: r40199
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
svn-id: r40198
2009-04-29Fix out of bounds array access (as reported by DrMcCoy).Johannes Schickel
svn-id: r40197
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵Paul Gilbert
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195
2009-04-29Removed obsolete TODO.Nicola Mettifogo
svn-id: r40194
2009-04-29Enable music and sound effects in BRA, by default.Travis Howell
svn-id: r40193
2009-04-29Add support for unpacked data files, in the PC version of PN.Travis Howell
svn-id: r40192
2009-04-29* Refactored existing save/load code to ease extensionNicola Mettifogo
* Added load/save dialogs using ScummVM's overlay for the moment (no actual saving is performed yet) * Plugged the main menu so that it displays the load dialog when needed. svn-id: r40191