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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-16
PEGASUS: Fix saving/loading the game state
Matthew Hoops
2011-09-15
PEGASUS: Implement very basic screen updating (new API)
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
2011-09-10
PEGASUS: Implement two of the primitive-based DisplayElements
Matthew Hoops
2011-09-09
PEGASUS: Add DisplayElement class and begin porting over the graphics API
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-08
PEGASUS: Fix stupid bugs in the item code
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-07
PEGASUS: Remove unused MMAction class
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-06
PEGASUS: Properly handle regions in hotspots
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Remove unused MMResourceFile code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-04
PEGASUS: Fix bug in the credits
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Restructure remaining (already converted) Game Shell classes
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-08-26
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-08-27
AGOS: Fix load/save issues in Waxworks, which were caused by error in loadRoo...
Travis Howell
2011-08-26
TSAGE: Minor tweaks to the new code for ANIM_MODE_9
Paul Gilbert
2011-08-26
TSAGE: Implemented the new ANIM_MODE_9 animation mode
Paul Gilbert
2011-08-26
CGE: Fix compiler warnings
Paul Gilbert
2011-08-26
GOB: Add cheat output for Geisha's mastermind
Sven Hesse
2011-08-26
GOB: Add a console command to dump the whole variable space
Sven Hesse
2011-08-26
TSAGE: Further bugfix for SynchronizedList template changes
Paul Gilbert
2011-08-26
TSAGE: Hopeful bugfix for compilation errors on other systems
Paul Gilbert
2011-08-26
TSAGE: Implemented lots more Blue Force functionality, and started on first i...
Paul Gilbert
2011-08-26
SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"
Filippos Karapetis
2011-08-26
GOB: Add oGeisha_checkData
Sven Hesse
2011-08-26
GOB: Implement oGeisha_caress1 and oGeisha_caress2
Sven Hesse
2011-08-26
GOB: Stub the Geisha minigame "Diving"
Sven Hesse
2011-08-26
GOB: Stub the Geisha minigame "Penetration"
Sven Hesse
2011-08-26
GOB: Oops, don't skip vital parts of the script
Sven Hesse
2011-08-26
GOB: Add Geisha AdLib music opcodes
Sven Hesse
2011-08-26
GOB: Fix the Geisha cursor
Sven Hesse
2011-08-26
GOB: Actually, we do support 16 color fading
Sven Hesse
2011-08-26
GOB: Fix EGA palette animation
Sven Hesse
2011-08-26
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Sven Hesse
2011-08-26
GOB: Geisha seems to be EGA-only
Sven Hesse
2011-08-26
GOB: Fix 0OT resource loading, used in Geisha
Sven Hesse
2011-08-26
SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored"
Filippos Karapetis
2011-08-26
SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory no...
Filippos Karapetis
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