Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-10 | ACCESS: Revert AGOE Spanish detection entry back to unstable | Paul Gilbert | |
2016-03-10 | SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj | Colin Snover | |
2016-03-10 | SCI32: Minor cleanup of kernel calls | Colin Snover | |
2016-03-10 | SCI32: Implement kSetNowSeen | Colin Snover | |
2016-03-10 | SCI32: Implement kCantBeHere | Colin Snover | |
2016-03-10 | WAGE: Code formatting | Eugene Sandulenko | |
2016-03-09 | WAGE: Disabling bounds calculation code as too buggy ATM. | Eugene Sandulenko | |
2016-03-09 | WAGE: Improved a bit bounds calculation. Still bad | Eugene Sandulenko | |
2016-03-09 | WAGE: Fix calculation for bitmap bboxes | Eugene Sandulenko | |
2016-03-09 | SCUMM: Make DOTT/MM patch check less strict | Willem Jan Palenstijn | |
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both. | |||
2016-03-09 | Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" | Willem Jan Palenstijn | |
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01. | |||
2016-03-09 | SHERLOCK: Add format to fix compile error | Christoph Korn | |
This patch fixes the compile error: format not a string literal and no format arguments [-Werror=format-security] Just suply "%s" as the standard format. This way the string is not interpreted as format which may lead to security issues. | |||
2016-03-09 | WAGE: Recomputed md5s of rest of the games | Eugene Sandulenko | |
2016-03-09 | WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 ↵ | Eugene Sandulenko | |
duplicates | |||
2016-03-09 | SCUMM: Fix detection of Maniac Mansion from within DoTT | Torbjörn Andersson | |
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.) | |||
2016-03-09 | WAGE: Fix gameid for Twisted! | Eugene Sandulenko | |
2016-03-09 | WAGE: Skip flood fill in Bitmap when calclating bounds | Eugene Sandulenko | |
2016-03-09 | WAGE: Attempt to fix bounds calculation | Eugene Sandulenko | |
2016-03-09 | WAGE: Added alternate versions of Karth of the Jungle | Eugene Sandulenko | |
2016-03-09 | WAGE: Precalculate design bounds based on real data | Eugene Sandulenko | |
2016-03-09 | WAGE: More detection entries | Eugene Sandulenko | |
2016-03-09 | WAGE: Added Minitorian game detection | Eugene Sandulenko | |
2016-03-09 | WAGE: Added one more game | Eugene Sandulenko | |
2016-03-09 | Merge pull request #699 from criezy/sword25-en-speech | Eugene Sandulenko | |
SWORD25: Add engine option to use English speech instead of German | |||
2016-03-09 | ADL: Disable GMM restore on restart prompt | Walter van Niftrik | |
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now. | |||
2016-03-09 | ADL: Fix regression in GMM saving/loading | Walter van Niftrik | |
2016-03-09 | ADL: Clarify detection entry | Walter van Niftrik | |
2016-03-09 | ADL: Limit keyboard input to 256 characters | Walter van Niftrik | |
2016-03-09 | ADL: Add note about font | Walter van Niftrik | |
2016-03-09 | ADL: Fix shadowing warning (GCC 4.8) | Walter van Niftrik | |
2016-03-09 | ADL: Clean up HiRes1Engine class | Walter van Niftrik | |
2016-03-09 | ADL: Move ASCII print function into Display class | Walter van Niftrik | |
2016-03-09 | ADL: Refactor string handling | Walter van Niftrik | |
2016-03-09 | ADL: Move #defines into header file | Walter van Niftrik | |
2016-03-09 | ADL: Clean up AdlMetaEngine | Walter van Niftrik | |
2016-03-09 | ADL: Clean up AdlEngine class | Walter van Niftrik | |
2016-03-09 | ADL: Fix const'ness | Walter van Niftrik | |
2016-03-09 | ADL: Move functionality into base class | Walter van Niftrik | |
2016-03-09 | ADL: Improve error messages | Walter van Niftrik | |
2016-03-09 | ADL: Clean up line drawing | Walter van Niftrik | |
2016-03-09 | ADL: Add more #defines to replace literals | Walter van Niftrik | |
2016-03-09 | ADL: Fix darkness setting in a move too late | Walter van Niftrik | |
2016-03-09 | ADL: Implement half-pixel shift for monochrome | Walter van Niftrik | |
2016-03-09 | ADL: Make palettes static | Walter van Niftrik | |
2016-03-09 | ADL: Add more #defines to replace literals | Walter van Niftrik | |
2016-03-09 | ADL: Refactor graphics code | Walter van Niftrik | |
2016-03-09 | ADL: Implement half-pixel shift in color mode | Walter van Niftrik | |
2016-03-09 | ADL: Clean up Display class | Walter van Niftrik | |
2016-03-09 | ADL: Clean up Display class | Walter van Niftrik | |
2016-03-09 | ADL: Clean up Display class | Walter van Niftrik | |