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2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-03-10SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObjColin Snover
2016-03-10SCI32: Minor cleanup of kernel callsColin Snover
2016-03-10SCI32: Implement kSetNowSeenColin Snover
2016-03-10SCI32: Implement kCantBeHereColin Snover
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09SCUMM: Make DOTT/MM patch check less strictWillem Jan Palenstijn
The original check broke if either DOTT or MM had a trailing path separator in the game path. The new check is too broad, but the risk of false positives should be minimal. The one in e11a370fe45aa96d240ff5f10e7263fdfc02bb01 would break if one of the two had a separator, but not both.
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01.
2016-03-09SHERLOCK: Add format to fix compile errorChristoph Korn
This patch fixes the compile error: format not a string literal and no format arguments [-Werror=format-security] Just suply "%s" as the standard format. This way the string is not interpreted as format which may lead to security issues.
2016-03-09WAGE: Recomputed md5s of rest of the gamesEugene Sandulenko
2016-03-09WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 ↵Eugene Sandulenko
duplicates
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.)
2016-03-09WAGE: Fix gameid for Twisted!Eugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09WAGE: Added alternate versions of Karth of the JungleEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-09WAGE: More detection entriesEugene Sandulenko
2016-03-09WAGE: Added Minitorian game detectionEugene Sandulenko
2016-03-09WAGE: Added one more gameEugene Sandulenko
2016-03-09Merge pull request #699 from criezy/sword25-en-speechEugene Sandulenko
SWORD25: Add engine option to use English speech instead of German
2016-03-09ADL: Disable GMM restore on restart promptWalter van Niftrik
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now.
2016-03-09ADL: Fix regression in GMM saving/loadingWalter van Niftrik
2016-03-09ADL: Clarify detection entryWalter van Niftrik
2016-03-09ADL: Limit keyboard input to 256 charactersWalter van Niftrik
2016-03-09ADL: Add note about fontWalter van Niftrik
2016-03-09ADL: Fix shadowing warning (GCC 4.8)Walter van Niftrik
2016-03-09ADL: Clean up HiRes1Engine classWalter van Niftrik
2016-03-09ADL: Move ASCII print function into Display classWalter van Niftrik
2016-03-09ADL: Refactor string handlingWalter van Niftrik
2016-03-09ADL: Move #defines into header fileWalter van Niftrik
2016-03-09ADL: Clean up AdlMetaEngineWalter van Niftrik
2016-03-09ADL: Clean up AdlEngine classWalter van Niftrik
2016-03-09ADL: Fix const'nessWalter van Niftrik
2016-03-09ADL: Move functionality into base classWalter van Niftrik
2016-03-09ADL: Improve error messagesWalter van Niftrik
2016-03-09ADL: Clean up line drawingWalter van Niftrik
2016-03-09ADL: Add more #defines to replace literalsWalter van Niftrik
2016-03-09ADL: Fix darkness setting in a move too lateWalter van Niftrik
2016-03-09ADL: Implement half-pixel shift for monochromeWalter van Niftrik
2016-03-09ADL: Make palettes staticWalter van Niftrik
2016-03-09ADL: Add more #defines to replace literalsWalter van Niftrik
2016-03-09ADL: Refactor graphics codeWalter van Niftrik
2016-03-09ADL: Implement half-pixel shift in color modeWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik