Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-14 | Changed File::open to take a Common::String as file name parameter | Max Horn | |
svn-id: r21867 | |||
2006-04-14 | Remove duplicate check in checkPaths | Travis Howell | |
svn-id: r21864 | |||
2006-04-14 | Fix regression in Amiga version of FF | Travis Howell | |
svn-id: r21857 | |||
2006-04-14 | Fix compiler warnings | Max Horn | |
svn-id: r21855 | |||
2006-04-13 | Add invertBox function for FF | Travis Howell | |
svn-id: r21854 | |||
2006-04-13 | Add checkPaths function for FF | Travis Howell | |
svn-id: r21851 | |||
2006-04-13 | Fixed the invalid reads visible with valgrind, deleted the | Sven Hesse | |
printText-dup, it's wrong for Gob2 anyway... svn-id: r21849 | |||
2006-04-13 | Commented the SpriteOperation in Draw_v2::printText() out for now, | Sven Hesse | |
they are responsible for background mess-ups in the intro svn-id: r21848 | |||
2006-04-13 | Some more stubs and rearrangings | Sven Hesse | |
svn-id: r21847 | |||
2006-04-13 | Slightly more verbose error message. | Torbjörn Andersson | |
svn-id: r21846 | |||
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse | |
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845 | |||
2006-04-13 | Added TODO about some extra data files that Operation Stealth has to load. | Torbjörn Andersson | |
svn-id: r21844 | |||
2006-04-13 | Add code for save game interface in FF | Travis Howell | |
svn-id: r21843 | |||
2006-04-13 | Fixes save/load. | Johannes Schickel | |
svn-id: r21842 | |||
2006-04-13 | Fix display of saved games list in oracle of FF, when saving | Travis Howell | |
svn-id: r21841 | |||
2006-04-13 | vc36_setWindowImage is used for difference purpose in FF | Travis Howell | |
svn-id: r21840 | |||
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson | |
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839 | |||
2006-04-13 | Disable quick load/save is FF, since original sometimes disabled load/save ↵ | Travis Howell | |
and it isn't reliable at the moment svn-id: r21838 | |||
2006-04-13 | Minor fixes to scrolling in FF | Travis Howell | |
svn-id: r21837 | |||
2006-04-13 | Fix various crash issues in FF, the image number in vc2_call needed to be ↵ | Travis Howell | |
adjusted svn-id: r21836 | |||
2006-04-13 | Clarified detection filenames for HE games (removed FIXME comments). | Eugene Sandulenko | |
svn-id: r21835 | |||
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson | |
if, for some reason, messagePtr is NULL. svn-id: r21833 | |||
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson | |
responses. (Before, nothing would happen.) svn-id: r21832 | |||
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson | |
printing default responses to commands. svn-id: r21829 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21828 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21827 | |||
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson | |
svn-id: r21826 | |||
2006-04-12 | Fixed serious bug in removeOverlayElement() that would cause it to fail. This | Torbjörn Andersson | |
caused getObjectUnderCursor() select the wrong object because the object list was no longer guaranteed to be sorted on priority ("mask"). In Future Wars, this made it difficult (impossible?) to pick up the tunic, because the game would pick the bushes instead, even though the tunic had a higher priority. svn-id: r21825 | |||
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray | |
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824 | |||
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse | |
have a messed up script-pointer afterwards - Added/Changed parts of Mult_v2::playMult() et al. so that the intro works for a few seconds (with glitches) before getting killed while trying to draw text (CD) or trying to play sounds (floppy) svn-id: r21823 | |||
2006-04-12 | Fix script dumping | Eugene Sandulenko | |
svn-id: r21820 | |||
2006-04-12 | cleanup | Eugene Sandulenko | |
svn-id: r21819 | |||
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko | |
svn-id: r21816 | |||
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko | |
svn-id: r21815 | |||
2006-04-11 | Re-fix the CD version of Loom | Max Horn | |
svn-id: r21814 | |||
2006-04-11 | Rearranged code in ScummEngine::openRoom a bit, to separate the filename ↵ | Max Horn | |
generation from other things svn-id: r21813 | |||
2006-04-11 | Fix warning. | Eugene Sandulenko | |
svn-id: r21810 | |||
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson | |
the AnimData struct. svn-id: r21809 | |||
2006-04-11 | If generateDetectName() generates an empty string, that's a failure, not a | Torbjörn Andersson | |
success. Otherwise ScummVM will crash once the game detector reaches the "generic HE game variants", which makes it hard to add non-SCUMM games. svn-id: r21808 | |||
2006-04-11 | Some more MD5 entries / confirmations by Peter Eckerlein | Max Horn | |
svn-id: r21788 | |||
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson | |
available CPU time. svn-id: r21787 | |||
2006-04-11 | Changed max() to MAX(). This fixes compilation for me. | Torbjörn Andersson | |
svn-id: r21786 | |||
2006-04-11 | Added disassembly of room exit handling, as well as a few cleanups to the ↵ | Paul Gilbert | |
path finding code svn-id: r21785 | |||
2006-04-11 | Added proper path finding code for rooms, as well as miscellaneous support ↵ | Paul Gilbert | |
methods svn-id: r21784 | |||
2006-04-11 | Added a destRoomNumber variable to store which room a highlighted exit goes ↵ | Paul Gilbert | |
to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on svn-id: r21783 | |||
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert | |
svn-id: r21782 | |||
2006-04-11 | Added new resources for pathfinding and new resources | Paul Gilbert | |
svn-id: r21781 | |||
2006-04-11 | Resource loader enhanced to load hotspot proximity data and room walkable areas | Paul Gilbert | |
svn-id: r21780 | |||
2006-04-11 | Updated resource structures to add support for hotspot y corrections, ↵ | Paul Gilbert | |
proximity data, room walkable areas, and the room exit coordinate list svn-id: r21779 | |||
2006-04-11 | Added a script method for setting a blocking hotspot script | Paul Gilbert | |
svn-id: r21778 |