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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-03-28
BLADERUNNER: Switch to doubles in AudStream::getLength() calculations
Eugene Sandulenko
2018-03-28
BLADERUNNER: Allow quit credits on windows closing
Eugene Sandulenko
2018-03-27
BLADERUNNER: Implemented EndCredits
Eugene Sandulenko
2018-03-27
BLADERUNNER: Initialize Scores variable
Eugene Sandulenko
2018-03-27
BLADERUNNER: Added skeleton for EndCredits
Eugene Sandulenko
2018-03-26
XEEN: Fix non-physical monster attacks causing damage
Paul Gilbert
2018-03-27
BLADERUNNER: Complete Scores functionality
Eugene Sandulenko
2018-03-27
BLADERUNNER: Implement Scores::tick()
Eugene Sandulenko
2018-03-26
FULLPIPE: fix #10321 "Hardlock when stepping onto stool"
dm33tri
2018-03-26
PLUMBERS: Remove unused parameter
Eugene Sandulenko
2018-03-25
XEEN: Add custom engine option for showing inventory item costs
Paul Gilbert
2018-03-25
XEEN: Fix right border face after getting temple blessing
Paul Gilbert
2018-03-25
XEEN: Fix giving temple blessings, display in char info
Paul Gilbert
2018-03-25
XEEN: Update Character Info text after returning from inventory
Paul Gilbert
2018-03-25
XEEN: Fix accessory and misc item descriptions
Paul Gilbert
2018-03-25
XEEN: Fix capitalization of item descriptions in the inventory
Paul Gilbert
2018-03-25
XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank
Paul Gilbert
2018-03-26
COMPOSER: Be strict about matching digits in savegame filenames
Adrian Frühwirth
2018-03-26
XEEN: Be strict about matching digits in savegame filenames
Adrian Frühwirth
2018-03-26
MORTEVIELLE: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
SHERLOCK: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
PRINCE: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
COMPOSER: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
XEEN: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
BLADERUNNER: Implemented Scores closing
Eugene Sandulenko
2018-03-26
BLADERUNNER: Implemented Scores::open()
Eugene Sandulenko
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-25
DM: Fix drawSquareD0L() to match original rebuilt sources
Adrian Frühwirth
2018-03-25
XEEN: Add portrait effect when gaining skill
Paul Gilbert
2018-03-25
XEEN: Slightly increase delay between giving multiple treasure items
Paul Gilbert
2018-03-25
BLADERUNNER: Added skeleton for Scores class
Eugene Sandulenko
2018-03-25
BLADERUNNER: Added missing initializon of scene objects
Peter Kohaut
2018-03-25
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-25
BLADERUNNER: Implement mouse jitter
Eugene Sandulenko
2018-03-25
XEEN: Fix loop limit when drawing monsters attacking
Paul Gilbert
2018-03-24
XEEN: Handle weapon elemental category like original does
Paul Gilbert
2018-03-24
XEEN: Fix showing training costs for next level
Paul Gilbert
2018-03-24
XEEN: Fix clipping right edge of current monster highlight box
Paul Gilbert
2018-03-24
XEEN: Don't pass a turn after opening gates
Paul Gilbert
2018-03-24
XEEN: Fix drawing doorways at 4 step distance
Paul Gilbert
2018-03-24
FULLPIPE: Fix playtime not being read from savegames
Adrian Frühwirth
2018-03-24
FULLPIPE: Use zero playtime when filling dummy header
Adrian Frühwirth
2018-03-24
JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it
Adrian Frühwirth
2018-03-24
XEEN: Fix voice sample when leaving tavern
Paul Gilbert
2018-03-24
XEEN: Fix purchasing spells from the guild
Paul Gilbert
2018-03-24
XEEN: Reset interface keypress when getting an input string
Paul Gilbert
2018-03-24
XEEN: Fix crash in Mine 3 due to out of bounds monster
Paul Gilbert
2018-03-24
SCUMM: Fix interrupting speech not working with AZERTY keyboard
Thierry Crozat
2018-03-24
BLADERUNNER: Fixed another compilation warning
Peter Kohaut
2018-03-24
BLADERUNNER: Fixed compilation warning
Peter Kohaut
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