Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-08 | SCUMM/FM-TOWNS: fixed threading issue in sfx code | Florian Kagerer | |
svn-id: r53074 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code | Florian Kagerer | |
svn-id: r53073 | |||
2010-10-08 | SCI: Added a check for magnifier cursor multipliers | Filippos Karapetis | |
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected values, thus we do the same svn-id: r53072 | |||
2010-10-08 | SCI: fixing mag cursor as far as possible | Martin Kiewitz | |
added TODO for real proper implementation at least the alignment and content shown is now correct svn-id: r53071 | |||
2010-10-08 | SCI: add global scaling again to kAddToPic | Martin Kiewitz | |
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577 needs to get backported svn-id: r53068 | |||
2010-10-07 | SCUMM/FM-TOWNS: minor change in sfx code | Florian Kagerer | |
svn-id: r53061 | |||
2010-10-07 | SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame" | Filippos Karapetis | |
svn-id: r53060 | |||
2010-10-07 | SCI: Add one more workaround for end of QfG3 Awari | Willem Jan Palenstijn | |
svn-id: r53058 | |||
2010-10-07 | SCUMM: Silenced signed/unsigned warnings, removed unused variable | Filippos Karapetis | |
svn-id: r53055 | |||
2010-10-07 | SCI: bugfix for magnifier cursors | Filippos Karapetis | |
When deleting the resources related to magnifier cursors, zero them out as well. Fixes crash when exiting a game after using a magnifier cursor svn-id: r53054 | |||
2010-10-07 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53053 | |||
2010-10-07 | SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 | Florian Kagerer | |
svn-id: r53052 | |||
2010-10-07 | SCI: Added a define to disable room transitions | Filippos Karapetis | |
This is only useful for development, for speedy runs of games, and should NOT be used in general, as it may introduce graphics glitches svn-id: r53049 | |||
2010-10-07 | SCI: Still show warning for uninit. reads in release mode | Willem Jan Palenstijn | |
svn-id: r53047 | |||
2010-10-07 | SCI: unknown valgrind cases->fake 0 when official | Martin Kiewitz | |
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read is supposed to get backported svn-id: r53046 | |||
2010-10-07 | SCI: fixing kBaseSetter on scaled views | Martin Kiewitz | |
adding check, if view is scaleable also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it should get backported, but only after some more testing - maybe someone should play through lb2 again svn-id: r53045 | |||
2010-10-07 | GOB: Fix object videos with more than 255 frames | Sven Hesse | |
A regression of the CoktelDecoder rewrite. svn-id: r53043 | |||
2010-10-06 | LURE: Fix for #3062794 - Diermot cannot leave room 7 | Paul Gilbert | |
svn-id: r53039 | |||
2010-10-05 | GOB: Try to also open VMD files in Gob3 Win | Sven Hesse | |
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037 | |||
2010-10-05 | GOB: Silence compiler warnings | Sven Hesse | |
svn-id: r53036 | |||
2010-10-05 | DRASCULA: Add MD5 for improved French version of the game | Thierry Crozat | |
svn-id: r53034 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-10-05 | GOB: Fix text display in Gob3 Windows/ADI | Sven Hesse | |
svn-id: r53032 | |||
2010-10-05 | LURE: Bugfix for #3008511 - Goewin stuck at counter | Paul Gilbert | |
svn-id: r53029 | |||
2010-10-05 | SCI: Some fixes for zoom cursors | Filippos Karapetis | |
- Now the cursor buffer is initialized outside the mouse movement code, thus saving a memcpy there - Plugged some memory leaks - Removed an obsolete check svn-id: r53028 | |||
2010-10-05 | LURE: Bugfix for #3060480 - Ratpouch alternating between rooms | Paul Gilbert | |
svn-id: r53026 | |||
2010-10-04 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53016 | |||
2010-10-04 | SCI: fixing crash in mag cursor code for pharkas | Martin Kiewitz | |
svn-id: r53014 | |||
2010-10-04 | SCI: Several corrections for magnifier cursors | Filippos Karapetis | |
svn-id: r53010 | |||
2010-10-03 | SCI: Fix AltInput crash in non-parser games | Willem Jan Palenstijn | |
svn-id: r53008 | |||
2010-10-03 | SCI: Added missing initialization of _zoomBitmap | Filippos Karapetis | |
svn-id: r53007 | |||
2010-10-03 | SCI: Added detection entry for KQ5/PC-98 (bug report #3073583) | Filippos Karapetis | |
svn-id: r53005 | |||
2010-10-03 | SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973). | Filippos Karapetis | |
These are special cursors which zoom parts of a view dynamically. Examples are Freddy Pharkas, when reading the prescription with the whiskey and LB2, when using the magnifying glass on the Rosetta Stone svn-id: r53003 | |||
2010-10-03 | SCI: Support alternative inputs from vocab 913 | Willem Jan Palenstijn | |
This allows the input of accented characters and Japanese using plain ascii in non-English games. svn-id: r53001 | |||
2010-10-03 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53000 | |||
2010-10-03 | SCUMM/FM-TOWNS: fix mouse cursor colors | Florian Kagerer | |
svn-id: r52999 | |||
2010-10-03 | AGI: Properly detect the autosave slot in the save dialog | Torbjörn Andersson | |
Forward-ported from branch. Let's do this the easy way for now, even if I'm not sure why the save dialog shows the autosave slot anyway. svn-id: r52997 | |||
2010-10-03 | SCUMM/FM-TOWNS: improve merging of graphics layers | Florian Kagerer | |
svn-id: r52995 | |||
2010-10-03 | SCI: Fix textwidth computation for chars >= 128 | Willem Jan Palenstijn | |
svn-id: r52992 | |||
2010-10-03 | SCUMM/FM-TOWNS: fix drawBox() | Florian Kagerer | |
svn-id: r52991 | |||
2010-10-03 | SCI: Remove unused function | Willem Jan Palenstijn | |
svn-id: r52990 | |||
2010-10-03 | SCI: Allow multiple word groups in parser | Willem Jan Palenstijn | |
In SCI01 and up, each typed word may be interpreted as multiple class,group pairs. This patch adds support to the vocabulary and parser. It uses the matcher support added in r52985. This fixes parser issues in German LSL3, but needs testing. svn-id: r52989 | |||
2010-10-03 | HUGO: Clean-up | Arnaud Boutonné | |
svn-id: r52988 | |||
2010-10-02 | INDY3/FM-TOWNS: fix intro graphics bug | Florian Kagerer | |
svn-id: r52987 | |||
2010-10-02 | SCI: Fix memleak | Willem Jan Palenstijn | |
svn-id: r52986 | |||
2010-10-02 | SCI: Allow multiple word groups in parse tree leafs | Willem Jan Palenstijn | |
This is to prepare for multilingual SCI versions. In those a single typed word may be parsed to multiple class,group pairs, any of which may match the said specs. The actual parsing is not yet implemented. svn-id: r52985 | |||
2010-10-02 | SCI: Fix typo in testcase | Willem Jan Palenstijn | |
svn-id: r52984 | |||
2010-10-02 | SCUMM: update scumm-md5.txt | Florian Kagerer | |
svn-id: r52981 | |||
2010-10-02 | SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode | Florian Kagerer | |
8 bit mode makes no sense for these games since colors will be too messed up. SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode. svn-id: r52977 | |||
2010-10-02 | SAGA: Fix bug #3065113 with patched sound glitch | Eugene Sandulenko | |
Bug #3065113: "ITE demo: patched sound at intro is not played correctly" svn-id: r52975 |