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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-01-22
MOHAWK: Implement Channelwood's remaining opcodes
Bastien Bouclet
2011-01-22
MOHAWK: Fix meaning of the sound loop variable
Matthew Hoops
2011-01-22
GOB: Extend the good-measure wait to all videos with sound
Sven Hesse
2011-01-22
MOHAWK: Update the ADPC chunk code
Matthew Hoops
2011-01-22
GOB: Don't blit dirty rectangles while playing a live video
Sven Hesse
2011-01-22
GOB: Force live videos onto the backSurface
Sven Hesse
2011-01-22
SCI: Moved the robot audio playing test code inside GfxRobot::playAudio()
Filippos Karapetis
2011-01-22
SCI/robot: Correct detection of null preload
Lars Skovlund
2011-01-22
GOB: Fix the save list width
Sven Hesse
2011-01-22
GOB: Fixes the return value of dummy shooter in Last Dynasty
Sylvain Dupont
2011-01-22
SCI: Added stub for playing robot audio from the console
Lars Skovlund
2011-01-22
MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawer
Bastien Bouclet
2011-01-22
SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, refer...
Filippos Karapetis
2011-01-22
GOB: Fix some of the live-video glitchyness
Sven Hesse
2011-01-22
MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switch
Bastien Bouclet
2011-01-22
MOHAWK: Hide mummy at startup in CSTime case 1.
Alyssa Milburn
2011-01-22
GOB: Actually, startFrame == -2 seems to be the only live video flag
Sven Hesse
2011-01-22
MOHAWK: Add some debug commands for CSTime.
Alyssa Milburn
2011-01-22
MOHAWK: Finish hard-coded logic for CSTime case 1.
Alyssa Milburn
2011-01-22
MOHAWK: Implement a couple more CSTime events.
Alyssa Milburn
2011-01-22
MOHAWK: Add some proper group removal logic to CSTime.
Alyssa Milburn
2011-01-22
MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevators
Bastien Bouclet
2011-01-22
MOHAWK: Complete Channelwood opcode 101, pipe bridge
Bastien Bouclet
2011-01-22
GOB: Another (?) non-blocking video flag
Sven Hesse
2011-01-22
TOON: Fix Further Memory Leaks in Savegame Loading.
David Turner
2011-01-22
GOB: Don't mess with the break key in Urban Runner
Sven Hesse
2011-01-22
GOB: Urban: Save an empty sprite if necessary
Sven Hesse
2011-01-22
SCI: Changed the expensive and inaccurate floating-point divisions to integer...
Filippos Karapetis
2011-01-22
SCI: Code formatting
Filippos Karapetis
2011-01-22
TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.
David Turner
2011-01-22
TOON: Fix for Memory Leak during Savegame Loading.
David Turner
2011-01-21
TOON: Fix Memory Leak when opening Inventory.
David Turner
2011-01-21
TOON: Bug #3153351 fixed with disappearing Drew
Sylvain Dupont
2011-01-21
TOON: Always reset video playback to lowRes when loading new movie
Sylvain Dupont
2011-01-21
SCI: Fix robot palette activation
Lars Skovlund
2011-01-21
TOON: Fix double declaration warning
Sylvain Dupont
2011-01-21
MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator.
Bastien Bouclet
2011-01-21
MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodes
Bastien Bouclet
2011-01-21
TOON: Fix all the glitches in smacker video playback
Sylvain Dupont
2011-01-21
PARALLACTION: Minor Whitespace fixup in walk.cpp
David Turner
2011-01-21
SCI: Add comment for GK1 workaround.
Lars Skovlund
2011-01-21
SCI: Fix robot memory leak
Lars Skovlund
2011-01-21
MOHAWK: Implement kCSTimeEventRemoveItemFromInventory.
Alyssa Milburn
2011-01-21
MOHAWK: Fix disabling inventory features in CSTime.
Alyssa Milburn
2011-01-21
MOHAWK: Use the provided drag flags when dropping a feature.
Alyssa Milburn
2011-01-21
SCI: Fix GK1 breaking into the debugger when watching the intro
Lars Skovlund
2011-01-21
TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackd...
David Turner
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Add support for saving true color sprites
Sven Hesse
2011-01-21
SCI: Partial robot support, currently disabled since it does not run
Lars Skovlund
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