aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2016-01-01TONY: Remove an unused variableStrangerke
2016-01-01TONY: Fix typo in commentStrangerke
2015-12-31BBVS: Hide noisy debugEugene Sandulenko
2015-12-31TONY: Simplify some code related to LOX in RMItem::readFromStream()Strangerke
2015-12-31TONY: Remove more dead code related to unused raw codecStrangerke
2015-12-31TONY: As codec is always ADPCM, remove some dead codeStrangerke
2015-12-31LAB: Initialise _displayBuffer to silence Valgrind warningTorbjörn Andersson
Otherwise, its contents will be undefined on the first screen update. That could probably be fixed by introducing some sort of "dirty rect" mechanism, but I don't think it's a bad idea to initialise it regardless.
2015-12-29LAB: Reduce the scope of some variablesStrangerke
2015-12-29LAB: Simplify code in doCloseUpStrangerke
2015-12-29LAB: Simplify code in perFlipButtonStrangerke
2015-12-29LAB: Remove two other unused variablesStrangerke
2015-12-29LAB: Remove unused variableStrangerke
2015-12-29SCI32: version detection - don't remove constMartin Kiewitz
don't remove const during cast
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
- Detection works via signatures (couldn't find a better way) - new kString subcalls were introduced SCI2.1 LATE - kString now has signatures and is split via subcall table - kString fix, so that KQ7 doesn't crash, when starting a chapter - Sci2StringFunctionType removed, because no longer needed
2015-12-28LAB: Fix small getFont() memory leakTorbjörn Andersson
2015-12-28LAB: Free the remaining parts of _moveButtonList and _invButtonListTorbjörn Andersson
We can't use freeButtonList(), because apparently some of the button images are shared between the two lists. At least, that's how I understand it.
2015-12-28SCI: Fix obsolete commentLars Skovlund
2015-12-28ENGINES: Free memory used by splash screen when done with itTorbjörn Andersson
2015-12-28SCI: Fix when more than 10 font codes are usedLars Skovlund
2015-12-28CINE: Add POTFILES file.Johannes Schickel
e52cf3e7aae1adde1c4674a6f5686d9f633bd2f8 added translatable strings to Cine's detection.cpp. Thus, there should be a POTFILE to allow checking the file when building our translation base file.
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28CINE: Prevent buffer overruns in scummVMSaveLoadDialog.Johannes Schickel
2015-12-28CINE: Let makeLoad take a Common::String as parameter.Johannes Schickel
2015-12-28ZVISION: Use tabs for indentation in detection.cpp.Johannes Schickel
2015-12-28TOLTECS: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28AGI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28ZVISION: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28SCI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28DREAMWEB: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28NEVERHOOD: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28CINE: Implement extra GUI options using AD's features.Johannes Schickel
2015-12-28CINE: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-28CINE: Fix compilationFilippos Karapetis
2015-12-28CINE: Add support for ScummVM save/load menusFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Fix the shortcut keys for the journal buttonsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
Our mouse cursor is drawn in a separate layer, so we can draw on the screen without needing to hide it beforehand
2015-12-27LAB: Remove superfluous mouseShow() calls in diffNextFrame()Filippos Karapetis
This fixes the incorrectly visible cursor in the intro
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Document usage of some opcodes and mark some unused onesFilippos Karapetis
2015-12-27LAB: Allow to skip more efficiently the intro while the 2nd screen is displayedStrangerke
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis